All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Turning Point
$1.00
When this defends, if you have less {g} than the attacking hero, the crowd cheers you.
While this is defending, if you've been cheered this turn, it gets +3{d}.
Rubble Raiser (Red)
$1.00
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Geyser of Seismic Stirrings (Yellow)
$1.00
Go again
This enters the arena with 2 energy counters. When it has none, destroy it.
At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Geyser of Seismic Stirrings (Blue)
$1.00
Go again
This enters the arena with an energy counter. When it has none, destroy it.
At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Flatten the Field (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Flatten the Field (Red)
$1.00
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Embolden (Yellow)
$1.00
Go again
When this enters the arena, if you control another non-token aura, draw a card.
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +4{p}.
Crush the Weak (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Clash of Mountains (Yellow)
$1.00
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Cartilage Crush (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Cartilage Crush (Red)
$1.00
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Sunkwater Lookout
from $1.00
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Exoshell
from $1.00
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Annexation of Grandeur
$1.00
Crush - When this deals 4 or more damage to a Guardian hero, gain control of an aura they control.
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Jarl Vetreiði (Marvel)
$1,711.00
Whenever you play an Ice card, create a Frostbite token in an opponent's exposed head, chest, arms, or legs zone. Essence of Earth and Ice (You may have Earth and Ice cards in your deck.)
Tome of Fyendal
$1.00
Draw 2 cards.
If Tome of Fyendal is played from arsenal, gain 1{g} for each card in your hand.