Tidal Surge
Tidal Surge $1.00
If you've played another blue card this turn, this gets +2{p}.
Single Minded Determination (Yellow)
Single Minded Determination (Yellow) $1.00
When this enters the arena, if you control no other Illusionist auras, put two +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Single Minded Determination (Red)
Single Minded Determination (Red) $1.00
When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Companion of the Claw (Red)
Companion of the Claw (Red) $1.00
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Wind Chakra (Yellow)
Wind Chakra (Yellow) $1.00
The next Crouching Tiger you play this turn gets +2{p}. If you've transcended this turn, instead it gets +4{p}. Go again
Qi Unleashed (Yellow)
Qi Unleashed (Yellow) $1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Bonds of Attraction (Yellow)
Bonds of Attraction (Yellow) $1.00
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
Blessing of Qi (Yellow)
Blessing of Qi (Yellow) $1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +2{p} and you may play it this turn.
Blessing of Qi (Blue)
Blessing of Qi (Blue) $1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Wild Ride (Yellow)
Wild Ride (Yellow) $1.00
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Vigor Girth
Vigor Girth from $1.00
Action -- Destroy this: Create a Vigor token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Stadium Centerpiece
Stadium Centerpiece $1.00
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Rising Energy (Yellow)
Rising Energy (Yellow) $1.00
If you've drawn a card this turn, this costs {r} less to play.
Rising Energy (Blue)
Rising Energy (Blue) $1.00
If you've drawn a card this turn, this costs {r} less to play.
Rally the Rearguard (Blue)
Rally the Rearguard (Blue) $1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Pound Town (Red)
Pound Town (Red) $1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create a Might token.
Pack Hunt (Yellow)
Pack Hunt (Yellow) $1.00
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Lead with Power (Yellow)
Lead with Power (Yellow) $1.00
Your next Brute or Guardian attack this turn gets +2{p}. Create a Might token. Go again
Lead with Power (Blue)
Lead with Power (Blue) $1.00
Your next Brute or Guardian attack this turn gets +1{p}. Create a Might token. Go again
Headliner Helm
Headliner Helm $1.00
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
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