Voltic Bolt (Blue) (Promo)
Voltic Bolt (Blue) (Promo) $15.00
Deal 3 arcane damage to target hero.
Voltic Bolt (Yellow) (Promo)
Voltic Bolt (Yellow) (Promo) $5.00
Deal 4 arcane damage to target hero.
Voltic Bolt (Red) (Promo)
Voltic Bolt (Red) (Promo) from $2.00
Deal 5 arcane damage to target hero.
Reduce to Runechant (Blue) (Promo)
Reduce to Runechant (Blue) (Promo) $10.00
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control. Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
Sic 'Em Shot (Blue) (Promo)
Sic 'Em Shot (Blue) (Promo) $8.00
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Sic 'Em Shot (Yellow) (Promo)
Sic 'Em Shot (Yellow) (Promo) $7.00
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Ironsong Response (Blue) (Promo)
Ironsong Response (Blue) (Promo) $15.00
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +1 [Power].
Ironsong Response (Yellow) (Promo)
Ironsong Response (Yellow) (Promo) $12.00
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +2 [Power].
Whelming Gustwave (Red) (Promo)
Whelming Gustwave (Red) (Promo) from $3.00
Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and "If this hits, draw a card."
Blessing of Deliverance (Blue) (Promo)
Blessing of Deliverance (Blue) (Promo) $41.00
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top card of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Blessing of Deliverance (Yellow) (Promo)
Blessing of Deliverance (Yellow) (Promo) $8.00
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Head Jab (Blue) (Promo)
Head Jab (Blue) (Promo) $69.00
Go again
Head Jab (Yellow) (Promo)
Head Jab (Yellow) (Promo) $44.00
Go again
Head Jab (Red) (Promo)
Head Jab (Red) (Promo) $69.00
Go again
Enigma, Ledger of Ancestry (Promo)
Enigma, Ledger of Ancestry (Promo) $44.00
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Betsy, Skin in the Game (Promo)
Betsy, Skin in the Game (Promo) $8.00
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Victor Goldmane, High and Mighty (Promo)
Victor Goldmane, High and Mighty (Promo) $26.00
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Even Bigger Than That! (Blue) (Promo)
Even Bigger Than That! (Blue) (Promo) $29.00
Play Even Bigger Than That! only if you've dealt {p} damage this turn. Opt 1, then reveal the top card of your deck. If it has {p} greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card.
Even Bigger Than That! (Red) (Promo)
Even Bigger Than That! (Red) (Promo) $108.00
Play Even Bigger Than That! only if you've dealt {p} damage this turn. Opt 3, then reveal the top card of your deck. If it has {p} greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card.
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