All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Zephyr Needle Right (1st Ed) - Cold Foil
$57.00
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Zephyr Needle Left (1st Ed) - Cold Foil
$57.00
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
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Skullhorn (1st Ed) - Cold Foil
$357.00
Action - Destroy Skullhorn: Draw a card then discard a random card. Go again
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)
Red Liner (1st Ed) - Cold Foil
$29.00
Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again
Reaping Blade (1st Ed) - Cold Foil
$86.00
Once per Turn Action - [1 Resource]: Attack
If a hero has more [Life] than any other hero, they can't gain [Life].
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Perch Grapplers (1st Ed) - Cold Foil
$186.00
Action - [2 Resource], destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again
Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
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Mandible Claw Right (1st Ed) - Cold Foil
$72.00
Once per Turn Action - [2 Resource]: Attack
If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
Mandible Claw Left (1st Ed) - Cold Foil
$107.00
Once per Turn Action - [2 Resource]: Attack
If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
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Cintari Saber Right (1st Ed) - Cold Foil
$100.00
Once per Turn Action - [1 Resource]: Attack
If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
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Breeze Rider Boots (1st Ed) - Cold Foil
$285.00
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)
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Mask of Momentum (Alpha) - Cold Foil
$1,711.00
Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit, draw a card.
Blade Break (If you defend with Mask of Momentum, destroy it when the combat chain closes.)
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Heartened Cross Strap (Alpha) - Cold Foil
$200.00
Action - Destroy Heartened Cross Strap: The next attack action card you play this turn costs [2 Resource] less to play. Go again
Braveforge Bracers (Alpha) - Cold Foil
$2,138.00
Once per Turn Action - [1 Resource]: Your next weapon attack this turn gains +1 [Power]. Activate this ability only if a weapon you control has hit this turn. Go again
Battleworn (If you defend with Braveforge Bracers, put a -1 [Defense] counter on it when the combat chain closes.)
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Arakni (Marvel)
$100.00
Whenever you play a card with contract, you may look at the top card of target opponent's deck. You may put it on the bottom.