All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Up Sticks and Run (Red)
from $1.00
You may retrieve a dagger from your graveyard. (Pay {r} to equip it.)
Your next dagger attack this turn gets +4{p}.
Go again
Ignite
from $7.00
When this attacks, the next Draconic card you play or activate this combat chain costs {r} less to play or activate.
Go again
Commanding Performance
from $3.00
Your next Warrior attack this turn gets +3{p}.
Until end of turn, your Warrior attacks get "When this is defended by 1 or more attack action cards, destroy a card in the defending hero's arsenal."
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Widow Web Crawler
from $5.00
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Lightning Greaves
from $47.00
Instant -- {r}, destroy this: Instant cards you play this turn get go again.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Cast Bones
from $5.00
Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order.
If you control 6 or more Might tokens, create an Agility token.
Ancestral Harmony
from $19.00
Your attacks with combo get +1{p} this turn.
Banish the top card of your deck. If it has combo, you may play it this turn.
Go again
Twin Drive
from $36.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)