Seeds of Tomorrow
Seeds of Tomorrow
As an additional cost to play this, put a card from your arsenal on the bottom of your deck. Prevent the next 5 damage that would be dealt to you this turn.
$5.00
Commanding Performance
Commanding Performance
Your next Warrior attack this turn gets +3{p}. Until end of turn, your Warrior attacks get "When this is defended by 1 or more attack action cards, destroy a card in the defending hero's arsenal." Go again
$6.00
Tectonic Plating
Tectonic Plating
$18.00
Deep Blue
Deep Blue
All Regular Tales of Aria cards will be a mix of 1st edition and Unlimited.
$1.00
Frost Fang - Red
Frost Fang - Red
All Regular Tales of Aria cards will be a mix of 1st edition and Unlimited.
$2.00
Evergreen - Red
Evergreen - Red
All Regular Tales of Aria cards will be a mix of 1st edition and Unlimited.
$1.00
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Under the Trap-Door
Under the Trap-Door
Stealth Instant -- Discard this: Banish target trap from your graveyard. If you do, you may play it this turn and if it would be put into the graveyard this turn, instead banish it.
$16.00
Sharpened Senses
Sharpened Senses
Go again Your weapon attacks get +1{p}. If their {p} is greater than twice their base, they get go again. At the beginning of your end phase, destroy this.
$6.00
Widow Back Abdomen
Widow Back Abdomen
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
$4.00
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Truce
Truce
When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3{g}. When you or a card you control is the target of an attack they control, destroy this and draw a card.
$9.00
Felling of the Crown
Felling of the Crown
If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand on the bottom of their deck.
$8.00
Warmonger's Diplomacy
Warmonger's Diplomacy
Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
$61.00