All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Skullbone Crosswrap
$100.00
Once per Turn Action - Turn a face down card in your arsenal face up: Opt 1. Go again
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)
Blade Break (If you defend with Skullbone Crosswrap, destroy it when the combat chain closes.)
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Grasp of the Arknight
$227.00
Once per Turn Action - [2 Resource]: Create a Runechant token. This ability costs an additional [1 Resource] to activate for each Runechant you control. Go again
Battleworn (If you defend with Grasp of the Arknight, put a -1 [Defense] counter on it when the combat chain closes.)
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Savor Bloodshed
from $27.00
Your next dagger attack this turn gets +4{p}.
The next time you hit a marked hero with a dagger this turn, draw a card.
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Sigil of Aether
$6.00
At the beginning of your action phase, destroy this.
When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

High Voltage
from $2.00
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

Cut Through the Facade
from $17.00
This can't be defended by auras.When this hits a hero, you may destroy an aura they control.

Dissolve Reality
from $9.00
Each hero puts all cards in their arsenal on the bottom of their deck and creates a Ponder token.
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Shaden Death Hydra
from $2.00
When this attacks, it deals X damage to you, where X is 13 minus the number of cards with blood debt in your banished zone.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Scepter of Pain
from $2.00
Once Per Turn Action -- {r}{r}: Deal 1 arcane damage to any opposing target. Create a Runechant token for each damage dealt this way.

Moonshot
from $10.00
Play this only if you've boosted this turn. As an additional cost to play this, destroy X Hyper Drivers you control.
When this attacks, it gets +3{p} for each Hyper Driver destroyed this way.
If this has 10 or more {p}, it gets overpower.