All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Grasp of the Arknight
$104.00
Once per Turn Action - [2 Resource]: Create a Runechant token. This ability costs an additional [1 Resource] to activate for each Runechant you control. Go again
Battleworn (If you defend with Grasp of the Arknight, put a -1 [Defense] counter on it when the combat chain closes.)
Display Loyalty (Red)
$1.00
If you control 2 or more Draconic chain links, this gets go again and "When this attacks a hero, create a Fealty token."
Splatter Skull
from $5.00
When this hits a hero, choose a face-down card in their banished zone that was banished by intimidate this turn. Put it into their graveyard.
High Voltage
from $2.00
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Judge, Jury, Executioner
from $2.00
Azalea Specialization ((You may only have 1 Judge, Jury, Executioner in your deck and only if your hero is Azalea.) If this has an aim counter, it gets "When this hits a hero, they discard all but 1 card from their hand."
Dissolve Reality
from $2.00
Each hero puts all cards in their arsenal on the bottom of their deck and creates a Ponder token.
Go again
Flicker Trick
from $2.00
Mirage (When this is defending a non-Illusionist attack with 6 or more {p}, destroy this.)
Terminator Tank
from $4.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
Beckoning Light
from $1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card was charged this way, whenever an attack action card hits this combat chain, you may put an attack action card from your graveyard on top of your deck.