All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Cranial Crush
$12.00
Crush - When this deals 4 or more damage to a hero, they can't draw cards during their next action phase.
Flourish (Blue)
$5.00
The next time an attack would gain {p} this turn, instead it gains that much plus 2.
Go again
Shifting Winds of the Mystic Beast
from $1.00
Whenever you play a Crouching Tiger this turn, name a card. It gets that name.
If a Chi was pitched to play this, create 2 Crouching Tigers in your hand.
Go again
Meridian Pathway
from $6.00
Instant -- {c}{c}{c}: You may play auras this turn as though they were instants.
Whenever you pitch a Chi, you may have this get ward 3 until end of turn.
Slap-Happy
$1.00
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
Clash of Agility (Yellow)
$1.00
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Reckless Charge
from $1.00
Kayo Specialization (You may only have this in your deck if your hero is Kayo.)
Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down.
If you've rolled a 6 on a die this turn, draw a card.
Diadem of Dreamstate
$8.00
Once per turn, when this or a non-token permanent you control with ward is destroyed, you may pay {r}. If you do, create a Ponder token.
Ward 2 (If your hero would be dealt damage, destroy this to prevent 2 of that damage.)
Celestial Reprimand (Yellow)
$1.00
Target card defending an attack with Herald in its name gets -2{p} this combat chain.
Fyendal's Spring Tunic
$202.00
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it.
Instant -- Remove 3 energy counters from this: Gain {r}
Blade Break (When the combat chain closes, if this defended, destroy it.)
Stasis Cell
from $9.00
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn.
Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again
Maxx 'The Hype' Nitro
$1.00
Once per Turn Action -- {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn.
Hyper Drivers you control get crank. (As it enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
Bequest the Vast Beyond
from $1.00
Viserai Specialization (You may only have this in your deck if your hero is Viserai.)
The next Runeblade attack action card you play this turn costs {r} less to play for each Runechant you control.
Go again
Dash I/O
$2.00
You may look at the top card of your deck at any time.
Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Annihilator Engine
from $1.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.