Twelve Petal Kasaya
Twelve Petal Kasaya $13.00
Whenever you transcend, you may gain {r}. Instant -- {c}{c}{c}, destroy this: Create a Zen State token. Blade Break (When the combat chain closes, if this defended, destroy it.)
Mask of Recurring Nightmares
Mask of Recurring Nightmares from $10.00
Once per Turn Attack Reaction -- {c}{c}{c}: Target defending hero banishes a card from their hand. Blade Break (When the combat chain closes, if this defended, destroy it.)
Thunk (Blue)
Thunk (Blue) $1.00
When you win a clash revealing this, create a Might token.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red) $1.00
Your next attack this turn gets +3{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.) Go again
Clash of Agility (Yellow)
Clash of Agility (Yellow) $1.00
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Wartune Herald (Red) - Extended Art
Wartune Herald (Red) - Extended Art $3.00
When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Triumph (Blue) - Extended Art
Herald of Triumph (Blue) - Extended Art $4.00
Attack action cards get -1{p} while defending this. When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Beseech the Demigon (Red)
Beseech the Demigon (Red) from $1.00
Choose an attack action card in your banished zone. It gets +3{p} until end of turn. Go again
Spellbane Aegis
Spellbane Aegis $1.00
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Evo Circuit Breaker
Evo Circuit Breaker $2.00
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your head zone.) Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Dust from the Chrome Caverns
Dust from the Chrome Caverns from $8.00
Material - While this is under a permanent other than Cromai, that permanent has phantasm.
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