All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Song of Sinew
from $2.00
Reveal the top 4 cards of your deck. Your next attack this turn gets +X{p}, where X is the number of cards with 6 or more {p} revealed this way. Put them back in any order.
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Battered, Beaten, and Broken
from $2.00
When this attacks a hero, intimidate them.
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy an intimidated card they own." (Put it into their graveyard.)
Gauntlets of Tyrannical Rex
from $57.00
Action -- {r}, {t}: Your next attack this turn gets +1{p}. Activate this only if there is a card with 6 or more {p} in your pitch zone. Go again
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Hunt the Hunter (Red)
$1.00
When this attacks a hero, if you've played another red card this turn, mark them.
Up Sticks and Run (Blue)
$1.00
You may retrieve a dagger from your graveyard. (Pay {r} to equip it.)
Your next dagger attack this turn gets +2{p}.
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Roiling Fissure
from $3.00
Destroy an aura with cost X or less, then you may destroy a Seismic Surge you control. If you do, repeat this process.
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Etchings of Arcana (Red)
$1.00
Deal 3 arcane damage to target hero.
Surge - If this deals more than 3 damage, you may return an aura with Sigil in its name from your graveyard to your hand.
Ten Foot Tall and Bullet Proof
from $3.00
When this attacks or defends, your hero gets -2{i} during your next end phase.
Enigma, Ledger of Ancestry
$1.00
Your first Spectral Shield attack each turn costs {r} less to activate.
Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Assault and Battery (Blue)
$1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.
Prism, Advent of Thrones
$2.00
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle.
Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)