Bonds of Attraction (Red)
Bonds of Attraction (Red) $1.00
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
Attune with Cosmic Vibrations
Attune with Cosmic Vibrations from $1.00
When this attacks a hero or defends a hero's attack, reveal the top card of their deck. If the revealed card is blue, this gets +3{p} and +3{d}.
Boast
Boast from $1.00
This gets +X{d} while defending, where X is twice the number of clashes you've won this turn.
Vynnset
Vynnset $1.00
At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Nasreth, the Soul Harrower
Nasreth, the Soul Harrower $1.00
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.) Once per Turn Action -- 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
System Failure
System Failure from $1.00
Remove all steam counters from target equipment, item, or weapon. If 2 or more steam counters are removed this way, deal 2 damage to its controller.
Banneret of Salvation
Banneret of Salvation $1.00
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain 1{g}.
Angelic Wrath (Red)
Angelic Wrath (Red) $1.00
Target attack action card with Herald in its name gets +4{p}.
Evo Mach Breaker
Evo Mach Breaker $1.00
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your legs zone.) Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Fender Bender (Red)
Fender Bender (Red) $1.00
Boost This gets +X{p}, where X is the number of equipment defending it.
Boom Grenade (Yellow)
Boom Grenade (Yellow) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.
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