Bright Lights Singles
Cognition Field (Blue)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Bull Bar (Blue)
$1.00
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Backup Protocol: YEL
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a yellow Mechanologist attack action card from your graveyard to your hand.
Autosave Script
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get "When this hits, put it on the bottom of its owner's deck."
Annihilator Engine (Extended Art)
$13.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
Zero to Fifty (Yellow)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zero to Fifty (Blue)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Smash and Grab
$1.00
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."
Scrap Prospector (Red)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.
Scrap Harvester (Blue)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
MHz Script
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get go again.
Heavy Artillery (Yellow)
$1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Hadron Collider (Blue)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Dissolving Shield (Blue)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Data Link (Yellow)
$1.00
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Cognition Field (Yellow)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Bull Bar (Yellow)
$1.00
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)