Bright Lights Singles

Evo Circuit Breaker (Marvel)
$72.00
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.

Zero to Fifty (Yellow)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)


Spring a Leak (Red)
$1.00
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.

Smash and Grab
$1.00
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."

Scrap Prospector (Red)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.

Scrap Harvester (Red)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.

Ratchet Up (Red)
$1.00
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Infuse Alloy (Red)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Heavy Artillery (Yellow)
$1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.

Hadron Collider (Blue)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.

Firewall (Yellow)
$1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.

Data Link (Yellow)
$1.00
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)

Cognition Field (Yellow)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Bull Bar (Yellow)
$1.00
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)

Backup Protocol: YEL
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a yellow Mechanologist attack action card from your graveyard to your hand.