Bright Lights Singles
Evo Tekloscope
$2.00
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Your Teklo Blaster attacks can target any opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Crankshaft (Yellow)
$1.00
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Cognition Field (Red)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Big Bertha (Yellow)
$1.00
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Sold out
Evo Circuit Breaker (Marvel)
$54.00
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Spring a Leak (Yellow)
$1.00
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Spring a Leak (Red)
$1.00
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Rev Up (Blue)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Quickfire (Red)
$1.00
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +4{p}.
Go again
Mini Forcefield (Yellow)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Yellow)
$1.00
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Infuse Titanium (Red)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Heavy Artillery (Red)
$1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Gas Up (Blue)
$1.00
The next attack you boost this turn gets +2{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again
Dive Through Data (Yellow)
$1.00
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Dive Through Data (Blue)
$1.00
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Crankshaft (Red)
$1.00
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.