Under Loop (Yellow)
Under Loop (Yellow) $1.00
Boost When this hits, put it on the bottom of its owner's deck.
Torque Tuned (Yellow)
Torque Tuned (Yellow) $1.00
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Smash and Grab
Smash and Grab $1.00
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."
Mechanical Strength (Yellow)
Mechanical Strength (Yellow) $1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Hydraulic Press (Red)
Hydraulic Press (Red) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)
Hydraulic Press (Blue)
Hydraulic Press (Blue) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower.(This can't be defended by more than 1 action card.)
Heavy Artillery (Blue)
Heavy Artillery (Blue) $1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Gigawatt (Yellow)
Gigawatt (Yellow) $1.00
Your next Mechanologist attack this turn gets +3{p}. Go again
Gas Up (Blue)
Gas Up (Blue) $1.00
The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Crankshaft (Red)
Crankshaft (Red) $1.00
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Cognition Field (Blue)
Cognition Field (Blue) $1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Big Bertha (Yellow)
Big Bertha (Yellow) $1.00
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
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Evo Circuit Breaker (Marvel)
Evo Circuit Breaker (Marvel) $41.00
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Zero to Fifty (Yellow)
Zero to Fifty (Yellow) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zero to Fifty (Blue)
Zero to Fifty (Blue) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Teklo Base Head
Teklo Base Head $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Arms
Teklo Base Arms $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Spring a Leak (Yellow)
Spring a Leak (Yellow) $1.00
Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Spring a Leak (Red)
Spring a Leak (Red) $1.00
Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Rev Up (Blue)
Rev Up (Blue) $1.00
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
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