Torque Tuned (Red)
Torque Tuned (Red)
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Soup Up (Yellow)
Soup Up (Yellow)
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Re-Charge! (Yellow)
Re-Charge! (Yellow)
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
Mini Forcefield (Red)
Mini Forcefield (Red)
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
Mechanical Strength (Red)
Mechanical Strength (Red)
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Hadron Collider (Yellow)
Hadron Collider (Yellow)
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Gigawatt (Blue)
Gigawatt (Blue)
Your next Mechanologist attack this turn gets +2{p}. Go again
Gas Up (Red)
Gas Up (Red)
The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Evo Cogspitter
Evo Cogspitter
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Once per Turn Instant -- Destroy a card under this: Put an item with cost 0 or 1 from your hand into the arena. Blade Break (When the combat chain closes, if this defended, destroy it.)
Crankshaft (Yellow)
Crankshaft (Yellow)
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
$1.00
Cognition Field (Red)
Cognition Field (Red)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Autosave Script
Autosave Script
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get "When this hits, put it on the bottom of its owner's deck."
Evo Steel Soul Memory (Marvel)
Evo Steel Soul Memory (Marvel)
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
$51.00
War Machine (Extended Art)
War Machine (Extended Art)
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
$58.00
Torque Tuned (Blue)
Torque Tuned (Blue)
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Scrap Prospector (Blue)
Scrap Prospector (Blue)
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.