Mighty Windup (Red)
Mighty Windup (Red) $1.00
Instant -- Discard this: Create a Might token.
Lead with Heart (Yellow)
Lead with Heart (Yellow) $1.00
Your next Guardian or Warrior attack this turn gets +2{p}. Create a Vigor token. Go again
Engaged Swiftblade (Blue)
Engaged Swiftblade (Blue) $1.00
Your next Warrior attack this turn gets +1{p} and "If this is defended by an attack action card, this gets go again." Go again
Edge Ahead (Yellow)
Edge Ahead (Yellow) $1.00
Your next Warrior attack this turn gets +2{p} and "When this attacks a hero, you may wager an Agility token with them." (When the chain link resolves, if the attack hit, you create an Agility token, otherwise they create one.) Go again
Concuss (Yellow)
Concuss (Yellow) $1.00
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 5 base {p}.)
Reinforce the Line (Blue)
Reinforce the Line (Blue) $1.00
Target defending attack action card gets +2{d}.
Rawhide Rumble (Blue)
Rawhide Rumble (Blue) $1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Vigor Girth
Vigor Girth from $1.00
Action -- Destroy this: Create a Vigor token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Stand Ground
Stand Ground from $1.00
If you control a Might token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Stadium Centerpiece
Stadium Centerpiece from $1.00
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Rising Energy (Yellow)
Rising Energy (Yellow) $1.00
If you've drawn a card this turn, this costs {r} less to play.
Rising Energy (Blue)
Rising Energy (Blue) $1.00
If you've drawn a card this turn, this costs {r} less to play.
Rally the Rearguard (Blue)
Rally the Rearguard (Blue) $1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Pound Town (Red)
Pound Town (Red) $1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create a Might token.
Pack Hunt (Yellow)
Pack Hunt (Yellow) $1.00
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Lead with Power (Yellow)
Lead with Power (Yellow) $1.00
Your next Brute or Guardian attack this turn gets +2{p}. Create a Might token. Go again
Lead with Power (Blue)
Lead with Power (Blue) $1.00
Your next Brute or Guardian attack this turn gets +1{p}. Create a Might token. Go again
Headliner Helm
Headliner Helm $1.00
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Engaged Swiftblade (Yellow)
Engaged Swiftblade (Yellow) $1.00
Your next Warrior attack this turn gets +2{p} and "If this is defended by an attack action card, this gets go again." Go again
Beast Mode (Blue)
Beast Mode (Blue) $1.00
If you've intimidated this turn, this gets +2{p}.
American Express Diners Club Discover JCB Klarna Maestro Mastercard PayPal Union Pay Visa