Vigorous Windup (Red)
Vigorous Windup (Red) $1.00
Instant -- Discard this: Create a Vigor token.
Vigorous Windup (Blue)
Vigorous Windup (Blue) $1.00
Instant -- Discard this: Create a Vigor token.
Rising Speed (Yellow)
Rising Speed (Yellow) $1.00
If you've drawn a card this turn, this gets go again.
Rising Speed (Blue)
Rising Speed (Blue) $1.00
If you've drawn a card this turn, this gets go again.
Pint of Strong and Stout
Pint of Strong and Stout $1.00
Create a Might and a Vigor token. Go again
Mighty Windup (Red)
Mighty Windup (Red) $1.00
Instant -- Discard this: Create a Might token.
Grandstand Legplates
Grandstand Legplates from $1.00
Grandstand Legplates' {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Glory Seeker
Glory Seeker from $1.00
Instant -- {r}{r}{r}, destroy this: Draw a card.
Engaged Swiftblade (Red)
Engaged Swiftblade (Red) $1.00
Your next Warrior attack this turn gets +3{p} and "If this is defended by an attack action card, this gets go again." Go again
Engaged Swiftblade (Blue)
Engaged Swiftblade (Blue) $1.00
Your next Warrior attack this turn gets +1{p} and "If this is defended by an attack action card, this gets go again." Go again
Edge Ahead (Yellow)
Edge Ahead (Yellow) $1.00
Your next Warrior attack this turn gets +2{p} and "When this attacks a hero, you may wager an Agility token with them." (When the chain link resolves, if the attack hit, you create an Agility token, otherwise they create one.) Go again
Big Bop (Yellow)
Big Bop (Yellow) $1.00
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Agile Engagement (Blue)
Agile Engagement (Blue) $1.00
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create an Agility token.
Deathmatch Arena
Deathmatch Arena $216.00
Legendary (You may only have 1 Deathmatch Arena in your deck.) Go again Heroes can attack any opposing hero. When a hero deals lethal damage to another hero, they create Gold tokens equal to the number of heroes who started this game.
Rawhide Rumble (Blue)
Rawhide Rumble (Blue) $1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Fatal Engagement (Yellow)
Fatal Engagement (Yellow) $1.00
Play this only if an attack action card is defending this chain link. Target attack gets +4{p}.
Down But Not Out (Yellow)
Down But Not Out (Yellow) $1.00
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Kayo, Armed and Dangerous  (Marvel) Kayo, Armed and Dangerous  (Marvel)
Kayo, Armed and Dangerous (Marvel) $216.00
You have 1 weapon zone. Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Ticket Puncher
Ticket Puncher $1.00
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Stand Ground
Stand Ground from $1.00
If you control a Might token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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