High Seas Singles

Blood in the Water
from $6.00
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}.

Avast Ye!
from $1.00
Your next Pirate ally attack this turn gets go again and "When this hits a hero, create a Gold token."
Go again

Palantir Aeronought
from $21.00
The defending hero must defend this with an equipment they control if able.
Thrice per Turn Instant -- {t} a cog you control: This gets +1{p}. If this is the third time you've activated this ability, destroy a defending card.

Consign to Cosmos <> Shock
from $5.00
Banish X instant and/or aura cards from any graveyard, where X is the amount of arcane damage you've dealt this turn.
<>
Deal 1 arcane damage to any target.

Undercover Acquisition
from $3.00
Stealth
When this hits a hero, steal an item they control. (Gain control of it.)

Herald of Sekem
from $2.00
When this attacks, you may put a yellow card from your hand into your soul. If you do, deal 2 arcane damage to any target.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this.)

Give No Quarter
from $35.00
The next 2 ally cards with watery grave you play this turn cost {r}{r}{r} less to play.
Go again

Swabbie
$1.00
Action -- {r}{r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Saltwater Swell (Red)
from $1.00
When this attacks, reveal the top card of your deck. If it's blue, pitch it.
Go again

Loan Shark
from $17.00
Go again
When this enters the arena, create 2 Gold tokens.
At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this, then lose 2{g} unless you discard a card.

King Shark Harpoon
from $5.00
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's an attack action card, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.

Big Game Trophy Shot
from $2.00
Your next arrow attack this turn gets +4{p}. If it has harpoon in its name, it gets "When this hits a hero, create a Gold token."
Draw a card, then discard a card.
Go again

Portside Exchange
from $1.00
Discard a card, then draw a card. If a yellow card is discarded this way, create a Gold token.
Go again
Sold out

Polly Cranka
$28.00
Action -- {t}, banish this: Return this to the arena under its owner's control, unequipped, tapped, and with a steam counter.
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
Perched (This can be equipped in addition to a 2H weapon. This can't be attacked while it's equipped.)

Riddle with Regret
from $2.00
Go again
At the beginning of each hero's end phase, they lose X{g}, where X is the number of auras they controlled when this triggered. If X is 3 or more, destroy this.

Pounamu Amulet
$53.00
Action -- Destroy this: Gain 2{g}. Go again
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Golden Skywarden
from $6.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +1{d}. If a Golden Cog is destroyed this way, create a Gold token and repeat this process.

Gold the Tip
from $13.00
Your next arrow attack this turn gets +3{p}.
If there is a yellow arrow face-up in your arsenal, create a Gold token.
Go again

Everbloom <> Life
from $14.00
Choose an action card in a graveyard with cost less than the total {g} you've gained this turn. Put it on the bottom of its owner's deck.
Go again
<>
Gain 1{g}

Cogwerx Workshop
from $3.00
Create a Golden Cog token.
Put a steam counter on up to 2 cogs you control.