Wailer Humperdinck
Wailer Humperdinck from $3.00
Action -- {r}{r}{r} {r}{r}{r}, {t}: Attack Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Sirens of Safe Harbor (Blue)
Sirens of Safe Harbor (Blue) from $1.00
When this is put into your graveyard from anywhere, gain 1{g}.
Palantir Aeronought
Palantir Aeronought from $13.00
The defending hero must defend this with an equipment they control if able. Thrice per Turn Instant -- {t} a cog you control: This gets +1{p}. If this is the third time you've activated this ability, destroy a defending card.
Sirens of Safe Harbor (Red)
Sirens of Safe Harbor (Red) from $1.00
When this is put into your graveyard from anywhere, gain 1{g}.
Dry Powder Shot
Dry Powder Shot $1.00
When this attacks, you may put a gold counter on Treasure Island.
Dead Threads
Dead Threads $125.00
Instant -- {t}: Gain {r}. Activate this only if an ally has been put into your graveyard this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Chart the High Seas
Chart the High Seas $2.00
Look at the top 2 cards of your deck. You may pitch a blue card from among them. Put the rest into your graveyard. Create a Gold token for each yellow card put into your graveyard this way. Go again
Swift Shot
Swift Shot $1.00
When this is put into your graveyard from anywhere, gain 1{g}.
Surface Shaking
Surface Shaking $2.00
Go again When this enters the arena, create 3 Seismic Surge tokens. At the beginning of your action phase, destroy this, then you may put up to X cards from your hand on the bottom of your deck, where X is the number of Seismic Surge tokens you control. Draw cards equal to the number of cards put on the bottom this way.
Loan Shark
Loan Shark from $17.00
Go again When this enters the arena, create 2 Gold tokens. At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this, then lose 2{g} unless you discard a card.
Give No Quarter
Give No Quarter from $3.00
The next 2 ally cards with watery grave you play this turn cost {r}{r}{r} less to play. Go again
Old Knocker
Old Knocker $1.00
When this is put into your graveyard from anywhere, gain 1{g}.
Sealace Sarong
Sealace Sarong $16.00
Instant -- {t}, turn a blue arrow in your arsenal face-up: It gets go again this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Codex of Frailty
Codex of Frailty from $46.00
Each hero puts an attack action card from their graveyard face-down into their arsenal. Each hero that does, discards a card. Create a Ponder token under your control and a Frailty token under each opponent's control. Go again
Cogwerx Zeppelin (Red)
Cogwerx Zeppelin (Red) from $1.00
When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant -- {t} a cog you control: This gets +1{p}.
Blue Fin Harpoon
Blue Fin Harpoon from $1.00
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's blue, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Jack Be Quick
Jack Be Quick from $2.00
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. When this hits a hero, {u} an ally they control, then steal it until the end of this action phase.
Polly Cranka
Polly Cranka $12.00
Action -- {t}, banish this: Return this to the arena under its owner's control, unequipped, tapped, and with a steam counter. Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) Perched (This can be equipped in addition to a 2H weapon. This can't be attacked while it's equipped.)
Portside Exchange
Portside Exchange from $2.00
Discard a card, then draw a card. If a yellow card is discarded this way, create a Gold token. Go again
Jack Be Nimble
Jack Be Nimble from $2.00
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. When this hits a hero, steal an item they control until the end of this action phase.
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