High Seas Singles
Deny Redemption
from $1.00
When this attacks a hero with more {g} than you, deal 1 arcane damage to them. This damage can't be prevented.
Instant -- Discard this: Heroes can't gain {g} this turn.
Bam Bam
from $2.00
When this hits a hero, destroy an item they control.
Instant -- Discard this: Your club attacks this turn get "When this hits a hero, destroy an item they control."
Golden Tipple (Blue)
$1.00
Your next Mechanologist attack this turn gets +1{p}.
Create a Golden Cog token.
Call in the Big Guns (Red)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Red Fin Harpoon
$1.00
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's red, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Flying High (Red)
$1.00
Your next attack this turn gets go again. If it's red, it gets +1{p}.
Go again
Cogwerx Zeppelin (Blue)
$1.00
When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token.
Twice per Turn Instant -- {t} a cog you control: This gets +1{p}.
Sold out
Midas Touch
$19.00
Destroy target ally. It's controller creates Gold tokens equal to its cost.
Go again
Sold out
Golden Cog (Treasure Pack)
$3.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Golden Tipple (Yellow)
$1.00
Your next Mechanologist attack this turn gets +2{p}.
Create a Golden Cog token.
Avast Ye!
$1.00
Your next Pirate ally attack this turn gets go again and "When this hits a hero, create a Gold token."
Go again
Undercover Acquisition
from $1.00
Stealth
When this hits a hero, steal an item they control. (Gain control of it.)
Riddle with Regret
from $1.00
Go again
At the beginning of each hero's end phase, they lose X{g}, where X is the number of auras they controlled when this triggered. If X is 3 or more, destroy this.
Scar for a Scar (Red)
$1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Fire in the Hole
$1.00
Your next arrow attack this turn gets +3{p}.
You may {u} a bow you control.
Go again
Pounamu Amulet
$24.00
Action -- Destroy this: Gain 2{g}. Go again
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Barbed Barrage
from $6.00
As an additional cost to play this, you may pay {r}{r}{r}. If you do, this attacks an additional target.
Shifting Tides
$1.00
Go again
At the start of your turn, pitch the top card of your deck. If it's blue, put this on the bottom of your deck, otherwise destroy this.
Moray le Fay
$1.00
Action -- {t}: Attack
Instant -- {r}, {t}: Put a +1{p} counter on target ally.
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)