High Seas Singles
Yo Ho Ho!
$1.00
Your next Pirate ally attack this turn gets +1{p} and "When this hits a hero, create a Gold token."
Go again
Scurv, Stowaway
$1.00
Action -- {t}, destroy a Gold you control: Create a Goldkiss Rum token. Go again
Whenever you activate a Goldkiss Rum, gain {r}.
HMS Barracuda
$1.00
When this hits a hero, destroy an ally they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Crash Down the Gates (Red)
$1.00
When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}.
When this hits a hero, destroy the top card of their deck.
Diamond Amulet
$65.00
Instant -- Destroy this: Gain 1 action point.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Pinion Sentry
$1.00
When this defends, you may {t} a cog you control. If you do, create a Golden Cog token.
HMS Marlin
$1.00
When this hits a hero, destroy the top card of their deck.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Sapphire Amulet
$8.00
Action -- Destroy this: You get +1{i} this turn.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Preach Modesty
from $1.00
This enters the arena with a balance counter. At the beginning of your action phase, destroy this unless you remove a balance counter from it.
Hero abilities can't create cards. (Tokens are cards.)
Escalate Bloodshed
from $1.00
Whenever a hero draws a card during an action phase, they lose 1{g}.
At the beginning of each hero's action phase, they draw a card.
At the beginning of each hero's end phase, if a weapon did not attack this turn, destroy this.
Golden Cog (Treasure Pack)
$2.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Swiftwater Sloop (Blue)
$1.00
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again
Nimby (Blue)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Shifting Tides
$1.00
Go again
At the start of your turn, pitch the top card of your deck. If it's blue, put this on the bottom of your deck, otherwise destroy this.
Regain Composure
$1.00
Your next attack this turn gets +1{p} and "When this hits, {u} your hero."
Go again