Yo Ho Ho!
Yo Ho Ho! $1.00
Your next Pirate ally attack this turn gets +1{p} and "When this hits a hero, create a Gold token." Go again
Scurv, Stowaway
Scurv, Stowaway $1.00
Action -- {t}, destroy a Gold you control: Create a Goldkiss Rum token. Go again Whenever you activate a Goldkiss Rum, gain {r}.
Line
Line $1.00
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets go again this turn. Go again
Drop the Anchor
Drop the Anchor $1.00
Your next arrow attack this turn gets +3{p} and "When this hits a hero, {t} them and all allies they control." Go again
Preach Modesty
Preach Modesty from $2.00
This enters the arena with a balance counter. At the beginning of your action phase, destroy this unless you remove a balance counter from it. Hero abilities can't create cards. (Tokens are cards.)
Pearl Amulet
Pearl Amulet $12.00
Action -- Destroy this: {u} target permanent. Go again Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
On the Horizon (Red)
On the Horizon (Red) $1.00
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Buccaneer's Bounty
Buccaneer's Bounty $1.00
Action -- Destroy this: Gain {r}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Sinker
Sinker $1.00
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets overpower this turn. (It can't be defended by more than 1 action card.) Go again
Shifting Tides
Shifting Tides $1.00
Go again At the start of your turn, pitch the top card of your deck. If it's blue, put this on the bottom of your deck, otherwise destroy this.
HMS Barracuda
HMS Barracuda $1.00
When this hits a hero, destroy an ally they control. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Fool's Gold
Fool's Gold $1.00
When this is discarded, create a Gold token.
Ruby Amulet
Ruby Amulet $26.00
Instant -- Destroy this: Gain {r}{r} Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Opal Amulet
Opal Amulet $4.00
Instant -- Destroy this: Opt 2 Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Escalate Bloodshed
Escalate Bloodshed $2.00
Whenever a hero draws a card during an action phase, they lose 1{g}. At the beginning of each hero's action phase, they draw a card. At the beginning of each hero's end phase, if a weapon did not attack this turn, destroy this.
Diamond Amulet
Diamond Amulet $62.00
Instant -- Destroy this: Gain 1 action point. Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Amethyst Amulet
Amethyst Amulet $6.00
Instant -- Destroy this: Your next attack this turn gets +2{p}. Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Swiftwater Sloop (Red)
Swiftwater Sloop (Red) $1.00
Your next Mechanologist attack this turn gets +4{p}. You may {u} a gun you control. Go again
Swiftwater Sloop (Blue)
Swiftwater Sloop (Blue) $1.00
Your next Mechanologist attack this turn gets +4{p}. You may {u} a cog you control. Go again
Swiftstrike Bracers
Swiftstrike Bracers $1.00
When this is put into your graveyard from anywhere, gain 1{g}.
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