High Seas Singles

Line
$1.00
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets go again this turn.
Go again

Drop the Anchor
$1.00
Your next arrow attack this turn gets +3{p} and "When this hits a hero, {t} them and all allies they control."
Go again

Preach Modesty
from $2.00
This enters the arena with a balance counter. At the beginning of your action phase, destroy this unless you remove a balance counter from it.
Hero abilities can't create cards. (Tokens are cards.)

Pearl Amulet
$12.00
Action -- Destroy this: {u} target permanent. Go again
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Scar for a Scar (Red)
$1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Buccaneer's Bounty
$1.00
Action -- Destroy this: Gain {r}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Sinker
$1.00
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets overpower this turn. (It can't be defended by more than 1 action card.)
Go again

Shifting Tides
$1.00
Go again
At the start of your turn, pitch the top card of your deck. If it's blue, put this on the bottom of your deck, otherwise destroy this.

HMS Barracuda
$1.00
When this hits a hero, destroy an ally they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)

Ruby Amulet
$26.00
Instant -- Destroy this: Gain {r}{r}
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Opal Amulet
$4.00
Instant -- Destroy this: Opt 2
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Escalate Bloodshed
$2.00
Whenever a hero draws a card during an action phase, they lose 1{g}.
At the beginning of each hero's action phase, they draw a card.
At the beginning of each hero's end phase, if a weapon did not attack this turn, destroy this.

Diamond Amulet
$62.00
Instant -- Destroy this: Gain 1 action point.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Amethyst Amulet
$6.00
Instant -- Destroy this: Your next attack this turn gets +2{p}.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Swiftwater Sloop (Red)
$1.00
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again

Swiftwater Sloop (Blue)
$1.00
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again