Aftershock (Blue)
Aftershock (Blue) from $3.00
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Put 'Em In Their Place
Put 'Em In Their Place from $5.00
Valda Specialization (You may only have this in your deck if your hero is Valda.) Crush - When this deals 4 or more damage to a hero, they discard their hand then draw that many cards.
Clash of Legs
Clash of Legs from $1.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a legs they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Chests
Clash of Chests from $1.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a chest they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Solid Ground
Solid Ground from $3.00
This costs {r} less to play for each Seismic Surge you control.
Steelbraid Buckler
Steelbraid Buckler $1.00
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Promising Terrain
Promising Terrain $3.00
Go again If you would create 1 or more Seismic Surge tokens, instead create that many plus 1. At the beginning of your action phase, destroy this, then if you control 3 or more Seismic Surge tokens, draw a card and gain 1{g}.
Clash of Shields
Clash of Shields from $1.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on an off-hand they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Aftershock (Red)
Aftershock (Red) from $1.00
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Thump (Red)
Thump (Red) $1.00
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Seismic Shelter
Seismic Shelter $2.00
Go again Attack action cards you control get +X{d} while defending, where X is the number of Seismic Surge tokens you control. At the start of your turn, destroy this.
Draw a Crowd
Draw a Crowd from $1.00
Go again When this enters the arena, each hero draws a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Craterhoof
Craterhoof from $1.00
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets dominate. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Valda, Seismic Impact
Valda, Seismic Impact $1.00
Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens. At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. (They can’t be defended by more than 1 card from hand.)
Daily Grind
Daily Grind from $2.00
Attack action cards you control get "When this defends, clash with the attacking hero. The winner destroys the top card of the other hero's deck." (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.) At the start of your turn, destroy this.
Thunder Quake (Red)
Thunder Quake (Red) $1.00
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Blinding of the Old Ones
Blinding of the Old Ones $1.00
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Base of the Mountain
Base of the Mountain from $159.00
When this defends, banish any number of action cards from your hand, then add them to the chain link as defending cards. This has {d} equal to the number of defending action cards this chain link. Blade Break (When the combat chain closes, if this defended, destroy it.)
Captain of the Guard
Captain of the Guard from $3.00
While this is defending, cards with {p} greater than the attack they are defending get +1{d}.
Break Stature
Break Stature from $2.00
Crush - When this deals 4 or more damage to a hero, destroy an aura token they control. They can't create auras with that token's name until the end of their next turn.
American Express Diners Club Discover JCB Klarna Maestro Mastercard PayPal Union Pay Visa