Goliath Gauntlet
Goliath Gauntlet $1.00
Action -- Destroy this: The next attack action card with cost 2 or more you play this turn gets +2{p}. Go again
Geyser of Seismic Stirrings (Red)
Geyser of Seismic Stirrings (Red) from $1.00
Go again This enters the arena with 3 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Hostile Encroachment
Hostile Encroachment from $1.00
When this attacks a hero, they draw a card. Crush - When this deals 4 or more damage to a hero, they discard a card.
Clash of Shields
Clash of Shields from $1.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on an off-hand they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Blinding of the Old Ones
Blinding of the Old Ones $1.00
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
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Seismic Surge - Volcor  (Marvel) Seismic Surge - Volcor  (Marvel)
Seismic Surge - Volcor (Marvel) from $239.00
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
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Seismic Surge - Solana  (Marvel) Seismic Surge - Solana  (Marvel)
Seismic Surge - Solana (Marvel) $189.00
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Tremor of Resistance
Tremor of Resistance from $1.00
If you control a Seismic Surge token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Stonewall Confidence (Yellow)
Stonewall Confidence (Yellow) $1.00
Go again Cards you control with cost 3 or more get +3{d} while defending. At the beginning of your action phase, destroy this.
Seismic Stir (Yellow)
Seismic Stir (Yellow) $1.00
Create 2 Seismic Surge tokens. Go again
Rubble Raiser (Yellow)
Rubble Raiser (Yellow) from $1.00
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Overswing (Yellow)
Overswing (Yellow) $1.00
The next Guardian attack action card you play this turn gets +2{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ironrot Legs
Ironrot Legs $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Ironrot Gauntlet
Ironrot Gauntlet $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Heartened Cross Strap
Heartened Cross Strap $1.00
Action -- Destroy this: The next attack action card you play this turn costs {r}{r} less to play. Go again
Grind Them Down (Blue)
Grind Them Down (Blue) from $1.00
Crush - When this deals 4 or more damage to a hero, destroy the top card of their deck.
Geyser of Seismic Stirrings (Yellow)
Geyser of Seismic Stirrings (Yellow) $1.00
Go again This enters the arena with 2 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Geyser of Seismic Stirrings (Blue)
Geyser of Seismic Stirrings (Blue) $1.00
Go again This enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Flatten the Field (Yellow)
Flatten the Field (Yellow) $1.00
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Embolden (Yellow)
Embolden (Yellow) $1.00
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +4{p}.
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