Annexation of Grandeur (Extended Art)
Annexation of Grandeur (Extended Art) $7.00
Crush - When this deals 4 or more damage to a Guardian hero, gain control of an aura they control.
Annexation of the Forge
Annexation of the Forge from $1.00
Crush - When this deals 4 or more damage to a Guardian hero, equip an equipment they have equipped. (You must have an empty zone of that type.)
Annexation of the Forge   (Extended Art)
Annexation of the Forge (Extended Art) $15.00
Crush - When this deals 4 or more damage to a Guardian hero, equip an equipment they have equipped. (You must have an empty zone of that type.)
Blinding of the Old Ones
Blinding of the Old Ones $3.00
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Blinding of the Old Ones  (Extended Art)
Blinding of the Old Ones (Extended Art) $22.00
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Clash of Arms
Clash of Arms from $1.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on an arms they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Chests
Clash of Chests from $2.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a chest they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Heads
Clash of Heads from $1.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a head they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Legs
Clash of Legs from $1.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a legs they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Shields
Clash of Shields from $1.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on an off-hand they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Disenchantment of the Old Ones
Disenchantment of the Old Ones $2.00
Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Disenchantment of the Old Ones (Extended Art)
Disenchantment of the Old Ones (Extended Art) $27.00
Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Draw a Crowd
Draw a Crowd from $3.00
Go again When this enters the arena, each hero draws a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Fault Line
Fault Line from $2.00
If you have a card in your arsenal, this gets +1{p}. Crush - When this deals 4 or more damage to a hero, put all cards in all arsenals on the bottom of their owner's deck.
Hostile Encroachment
Hostile Encroachment from $2.00
When this attacks a hero, they draw a card. Crush - When this deals 4 or more damage to a hero, they discard a card.
Little Big Foot (Blue)
Little Big Foot (Blue) from $2.00
If there are two or more cards with cost 3 or more in your pitch zone, this gets +4{p}.
Little Big Foot (Red)
Little Big Foot (Red) from $2.00
If there are two or more cards with cost 3 or more in your pitch zone, this gets +6{p}.
Little Big Foot (Yellow)
Little Big Foot (Yellow) from $2.00
If there are two or more cards with cost 3 or more in your pitch zone, this gets +5{p}.
Macho Grande (Blue)
Macho Grande (Blue) from $1.00
Dominate (This can’t be defended by more than 1 card from hand.)
Macho Grande (Red)
Macho Grande (Red) from $1.00
Dominate (This can’t be defended by more than 1 card from hand.)
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