Mastery Pack Guardian

Clash of Mountains (Red)
from $1.00
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Clash of Mountains (Yellow)
from $1.00
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Crash and Bash (Blue)
from $1.00
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.

Crash and Bash (Red)
from $1.00
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.

Crash and Bash (Yellow)
from $1.00
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.

Craterhoof
from $1.00
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets dominate. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Crush Confidence (Blue)
$1.00
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)

Crush Confidence (Red)
$1.00
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)

Crush Confidence (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)

Crush the Weak (Blue)
$1.00
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.

Crush the Weak (Red)
$1.00
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.

Crush the Weak (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.

Debilitate (Blue)
$1.00
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.

Debilitate (Red)
$1.00
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.

Debilitate (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.

Disable (Blue)
$1.00
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.

Disable (Red)
$1.00
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.

Disable (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.

Embolden (Blue)
$1.00
Go again
When this enters the arena, if you control another non-token aura, draw a card.
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.

Embolden (Red)
$1.00
Go again
When this enters the arena, if you control another non-token aura, draw a card.
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.