Mastery Pack Guardian Singles
Tremor of Resistance
from $1.00
If you control a Seismic Surge token, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Hoarding of Denial
from $1.00
This gets +X{d} while defending, where X is the number of cards with cost 3 or more defending this combat chain.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Geyser of Seismic Stirrings (Red)
from $1.00
Go again
This enters the arena with 3 energy counters. When it has none, destroy it.
At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Crush Confidence (Red)
$1.00
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Sunkwater Pincers
from $1.00
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Little Big Foot (Yellow)
$1.00
If there are two or more cards with cost 3 or more in your pitch zone, this gets +5{p}.
Sold out
Blinding of the Old Ones (Extended Art)
$12.00
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Annexation of All Things Known (Extended Art)
$5.00
Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal.
Aftershock (Yellow)
$1.00
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Sold out
Ley Line of the Old Ones (Marvel)
$951.00
Legendary (You may only have 1 Ley Line of the Old Ones in a constructed deck.)
When this enters the arena and whenever you deal damage, create a Seismic Surge token.
At the beginning of your end phase, if you control no Seismic Surge tokens, destroy this.
Sold out
Valda Brightaxe (Marvel)
$147.00
Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens.
At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. (They can’t be defended by more than 1 card from hand.)
Sold out
Seismic Surge - Volcor (Marvel)
$293.00
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Seismic Surge - Aria (Marvel)
$512.00
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Bravo (Marvel)
$30.00
Action -- {r}{r}: Attack action card you control with cost 3 or more get dominate this turn. Go again
Sold out
Put 'Em In Their Place (Extended Art)
$110.00
Valda Specialization (You may only have this in your deck if your hero is Valda.)
Crush - When this deals 4 or more damage to a hero, they discard their hand then draw that many cards.
Rubble Raiser (Yellow)
$1.00
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Rubble Raiser (Red)
$1.00
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)