Part the Mistveil Singles
Nimblism (Blue)
$1.00
The next attack action card with cost 1 or less you play this turn gets +1{p}.
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Tide Chakra (Yellow)
$1.00
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
Tide Chakra (Blue)
$1.00
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Haunting Specter (Yellow)
$1.00
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Blessing of Qi (Red)
$1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
Blanch (Blue)
$1.00
When this hits a hero, cards they own lose all colors until the end of their next turn.
Mistcloak Gully // Inner Chi (Cold Foil)
$68.00
Legendary (You may only have 1 Mistcloak Gully in your deck.)
The first attack that targets you each turn gets -1{p}.
At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
Skycrest Keikoi
$1.00
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Single Minded Determination (Yellow)
$1.00
When this enters the arena, if you control no other Illusionist auras, put two +1{p} counters on this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Single Minded Determination (Red)
$1.00
When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sigil of Solitude (Blue)
$1.00
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Breed Anger (Yellow)
$1.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Bonds of Attraction (Yellow)
$1.00
Stealth
When this hits a hero, banish the top card of their deck, then banish a card from their graveyard.
Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
Blessing of Qi (Blue)
$1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Water the Seeds (Yellow)
$1.00
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}.
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