Nimblism (Blue)
Nimblism (Blue) $1.00
The next attack action card with cost 1 or less you play this turn gets +1{p}. Go again
Evasive Leap (Red)
Evasive Leap (Red) $1.00
(Defense reactions can be played from hand or arsenal to defend.)
Tide Chakra (Yellow)
Tide Chakra (Yellow) $1.00
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
Tide Chakra (Blue)
Tide Chakra (Blue) $1.00
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Haunting Specter (Yellow)
Haunting Specter (Yellow) $1.00
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Blessing of Qi (Red)
Blessing of Qi (Red) $1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
Blanch (Blue)
Blanch (Blue) $1.00
When this hits a hero, cards they own lose all colors until the end of their next turn.
Mistcloak Gully // Inner Chi (Cold Foil)
Mistcloak Gully // Inner Chi (Cold Foil) $68.00
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
Wash Away
Wash Away $1.00
If you've played another blue card this turn, this gets +2{d}.
Tidal Surge
Tidal Surge $1.00
If you've played another blue card this turn, this gets +2{p}.
Skycrest Keikoi
Skycrest Keikoi $1.00
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Single Minded Determination (Yellow)
Single Minded Determination (Yellow) $1.00
When this enters the arena, if you control no other Illusionist auras, put two +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Single Minded Determination (Red)
Single Minded Determination (Red) $1.00
When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sigil of Solitude (Blue)
Sigil of Solitude (Blue) $1.00
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
First Tenet of Chi: Tide
First Tenet of Chi: Tide $1.00
Your next blue attack this turn gets +2{p}. Go again
Breed Anger (Yellow)
Breed Anger (Yellow) $1.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Bonds of Attraction (Yellow)
Bonds of Attraction (Yellow) $1.00
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
Blessing of Qi (Blue)
Blessing of Qi (Blue) $1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Wounding Blow (Yellow)
Wounding Blow (Yellow) $1.00
Water the Seeds (Yellow)
Water the Seeds (Yellow) $1.00
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
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