Part the Mistveil Singles

Solitary Companion (Red)
$1.00
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Solitary Companion (Blue)
$1.00
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)

Skyhold Keikoi
$1.00
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.

Single Minded Determination (Blue)
$1.00
When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Sigil of Solitude (Red)
$1.00
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)

Koi Blessed Kimono
from $1.00
Cloaked (Equip this face-down.)
While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up.
When this is turned face-up, destroy it. Search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.

Intimate Inducement (Red)
$1.00
Target Assassin or Mystic attack action card gets +1{p}.
Look at the top 4 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.

Intimate Inducement (Blue)
$1.00
Target Assassin or Mystic attack action card gets +1{p}.
Look at the top 2 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.

Haze Shelter (Red)
$1.00
Ward X, where X is 4 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)


Aqua Seeing Shell
from $1.00
Cloaked (Equip this face-down.)
Instant -- {r}{r}{r}, turn this face-up: Draw a card.
At the start of your turn, destroy this.

Tide Chakra (Yellow)
$1.00
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.

Tide Chakra (Blue)
$1.00
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.

Moon Chakra (Yellow)
$1.00
The next time you would be dealt damage this turn, prevent 2 of that damage. If you've transcended this turn, instead prevent 4.

Emissary of Wind
$1.00
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again.

Emissary of Tides
$1.00
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.

Emissary of Moon
$1.00
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.

Aspect of Tiger: Soul
$1.00
Combo - When this attacks, if a yellow attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.

Art of Desire: Soul
$1.00
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a yellow card, draw a card and gain 1{g}.