Part the Mistveil Singles

Dust from Stillwater Shrine
from $3.00
Material - While this is under a permanent other than Miragai, that permanent has phantasm.
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Enigma, New Moon
$20.00
Equipment you own get cloaked. (Equip them face-down.)
Instant -- {c}{c}{c}: Turn target face-down equipment you have equipped face-up. If it has ward, create 3 Spectral Shield tokens.

Spectral Manifestations (Red)
$1.00
Create a Spectral Shield token, then if you control no other Illusionist auras, put three +1{p} counters on it.
Go again

Preserve Tradition // Inner Chi
$1.00
Legendary (You may only have 1 Preserve Tradition in a constructed deck.)
Put target action card from your graveyard on the bottom of your deck.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Pick to Pieces (Red)
$1.00
Stealth
If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."

Pass Over // Inner Chi
$1.00
Legendary (You may only have 1 Pass Over in a constructed deck.)
Banish target card from an opposing hero's graveyard.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Path Well Traveled // Inner Chi
$1.00
Legendary (You may only have 1 Path Well Traveled in a constructed deck.)
Target attack gets go again.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Battlefront Bastion (Blue)
$1.00
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.

Essence of Ancestry: Mind
$1.00
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a blue source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Waning Vengeance (Red)
$1.00
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Aspect of Tiger: Mind
$1.00
Combo - When this attacks, if a blue attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.

Homage to Ancestors // Inner Chi
$1.00
Legendary (You may only have 1 Homage to Ancestors in a constructed deck.)
Gain 1{g}
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Breed Anger (Red)
$1.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.

Biting Breeze (Blue)
$1.00
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn.
Go again

A Drop in the Ocean // Inner Chi
$1.00
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.)
Target attack gets -1{p}.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Essence of Ancestry: Body
$1.00
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a red source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
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A Drop in the Ocean // Inner Chi (Marvel)
$29.00
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.)
Target attack gets -1{p}.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Waxing Specter (Red)
$1.00
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Venomous Bite (Red)
$1.00
Target Assassin or Mystic attack action card gets +3{p}.
If you've pitched a blue card this turn, create a Fang Strike in your hand.