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Sizzle (Red)
Sizzle (Red) $5.00
Your next Lightning or Elemental attack this turn gets +3{p}. Go again
Alpha Rampage
Alpha Rampage $1.00
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Growl (Red)
Growl (Red) $6.00
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
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Boulder Drop (Blue)
Boulder Drop (Blue) $5.00
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Salt the Wound (Yellow)
Salt the Wound (Yellow) $1.00
This gets +1{p} for each attack that has hit this combat chain.
Civic Duty
Civic Duty $9.00
Whenever this defends, create a Vigor token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Static Shock (Red)
Static Shock (Red) $3.00
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Dawnblade, Resplendent
Dawnblade, Resplendent $2.00
Boulder Drop (Yellow)
Boulder Drop (Yellow) $1.00
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
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Harness Lightning (Red)
Harness Lightning (Red) $3.00
Lightning Flow - If you've played a Lightning card this turn, deal 3 arcane damage to target hero.
Blade Flash
Blade Flash $1.00
Rhinar
Rhinar $1.00
Tearing Shuko
Tearing Shuko $1.00
Instant -- Destroy this: The next Crouching Tiger you play this turn gets +2{p}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Sigil of Solace (Red)
Sigil of Solace (Red) $2.00
Gain 3{g}
Growl (Yellow)
Growl (Yellow) $1.00
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Mask of Three Tails
Mask of Three Tails $2.00
Instant -- Destroy this: Draw a card. Activate this ability only if you've hit 3 or more times this combat chain.
Earthlore Empowerment (Red)
Earthlore Empowerment (Red) $2.00
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +5{p}.
Photon Rush (Red)
Photon Rush (Red) $1.00
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
Bone Vizier
Bone Vizier $1.00
Bastion of Duty
Bastion of Duty $2.00
Protect (You may defend any hero attacked by an opponent with this.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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