Civic Duty
Civic Duty
Whenever this defends, create a Vigor token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
$6.00
Dawnblade, Resplendent
Dawnblade, Resplendent
$2.00
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Pack Call
Pack Call
$1.00
Tearing Shuko
Tearing Shuko
Instant -- Destroy this: The next Crouching Tiger you play this turn gets +2{p}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$1.00
Life of the Party (Red)
Life of the Party (Red)
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's {r} cost. If you do, choose all modes, otherwise choose 1 at random; This gets "When this hits, gain 2{g}." This gets +2{p}. This gets go again.
$1.00
Sizzle (Red)
Sizzle (Red)
Your next Lightning or Elemental attack this turn gets +3{p}. Go again
$6.00
Alpha Rampage
Alpha Rampage
$1.00
Boulder Drop (Blue)
Boulder Drop (Blue)
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
$3.00
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Sigil of Solace (Red)
Sigil of Solace (Red)
Gain 3{g}
$2.00
Boulder Drop (Yellow)
Boulder Drop (Yellow)
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
$1.00
Growl (Yellow)
Growl (Yellow)
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
$1.00
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Static Shock (Red)
Static Shock (Red)
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
$5.00
Redwood Hammer
Redwood Hammer
Once per Turn Action {r}{r}{r}: Attack If an Earth card was pitched to attack with this, the attack gets +1{p}.
$1.00
Blade Flash
Blade Flash
$1.00
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Harness Lightning (Red)
Harness Lightning (Red)
Lightning Flow - If you've played a Lightning card this turn, deal 3 arcane damage to target hero.
$12.00
Rhinar
Rhinar
$1.00
Photon Rush (Red)
Photon Rush (Red)
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
$1.00
Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue)
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
$1.00
Mask of Three Tails
Mask of Three Tails
Instant -- Destroy this: Draw a card. Activate this ability only if you've hit 3 or more times this combat chain.
$2.00
Earthlore Empowerment (Red)
Earthlore Empowerment (Red)
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +5{p}.
$1.00