Pre-Constructed Deck Singles
Civic Guide
$1.00
Whenever this defends, create a Might token under another hero's control.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Throttle (Red)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Spell Fray Tiara
$2.00
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Mechanical Strength (Blue)
$1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Terra
$2.00
At the beginning of each end phase, if there is an Earth card in your pitch zone, you may pay {r}. If you do, create a Might token.
Essence of Earth (You may have Earth cards in your deck.)
Earthlore Empowerment (Yellow)
$1.00
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.
Star Fall
$1.00
Once per Turn Action -- {r}: Attack
If you've played a Lightning card this turn, this card's attacks get +1{p} and go again.
Aurora
$1.00
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this ability only if you've played a Lightning card this turn.
Essence of Lightning (You may have Lightning cards in your deck.)
Qi Unbound (Red)
$1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Flex Claws (Red)
$1.00
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn.
Go again
Coax a Commotion
$1.00
When this hits, choose any number;
Each hero creates a Quicken token.
Each hero draws a card.
Each hero gains 1{g}.
Throttle (Yellow)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Apocalypse Automaton
$1.00
Play this only if you have 1 or more Evos equipped.
Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Energy Matrix
$1.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Your Teklo Blaster costs {r} less to activate for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Tekloscope
$1.00
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Your Teklo Blaster attacks can target any opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
$2.00
Evos cost {r} less to play for each opposing hero.
You may play Evos from your banished zone.
Spark Spray (Blue)
$1.00
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.