Rosetta Singles

Malefic Incantation (Red)
from $2.00
Go again
This enters the arena with 3 verse counters. When it has none, destroy it.
Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.

Count Your Blessings (Red)
from $2.00
Gain X{g}, where X is 3 plus the number of Count Your Blessings in your graveyard.

Widow Web Crawler
from $3.00
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)

Arc Lightning
from $2.00
Aurora Specialization (You may only have this in your deck if your hero is Aurora.)
Whenever you go again this turn, deal 1 arcane damage to any target.
The next action card you play this turn gets go again.
Go again

Widow Back Abdomen
from $3.00
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)

Unsheathed
from $29.00
Your next sword attack this turn gets +3{p} and "When this attacks, if its {p} is greater than twice its base, it gets go again."
Go again

Lightning Greaves
from $40.00
Instant -- {r}, destroy this: Instant cards you play this turn get go again.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Sold out

Sigil of Brilliance
$18.00
Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.)
At the beginning of your action phase, destroy this.
When this leaves the arena, draw a card.

Eclectic Magnetism
from $13.00
When this attacks, you may play a non-attack action card this chain link as though it were an instant.

Mental Block
from $9.00
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.

Null <> Shock
from $6.00
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.)
Meld (You may play 1 or both halves of this card. Each costs 1.)
Deal 1 arcane damage to any target.

Electromagnetic Somersault (Red)
from $1.00
Choose up to 2 attack action cards with cost 0 or more on the active chain link. Return them to their owner's hand when the chain link resolves.

Snuff Out
from $4.00
When this hits a hero, you may destroy an aura you control. If you do, they discard a card.

Eternal Inferno
from $5.00
Deal 4 arcane damage to any target.
Surge - If this deals more than 4 damage, banish it. You may play it this turn.

Widow Claw Tarsus
from $2.00
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Sold out

Sigil of Aether
$10.00
At the beginning of your action phase, destroy this.
When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

High Voltage
from $3.00
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

Cut Through the Facade
from $13.00
This can't be defended by auras.When this hits a hero, you may destroy an aura they control.

Rootbound Carapace (Yellow)
$1.00
(Defense reactions can be played from hand or arsenal to defend.)
Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.

Face Purgatory
$62.00
When this defends together with an attack action card and a non-attack action card, the attacking hero discards a card and you draw a card.
Blade Break (When the combat chain closes, if this defended, destroy it.)