Steal Victory
Steal Victory $1.00
When this defends, steal an aura token the attacking hero controls. (Gain control of it.)
Channel the Tranquil Domain
Channel the Tranquil Domain $2.00
Go again When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Warmonger's Diplomacy
Warmonger's Diplomacy from $47.00
Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Thespian Charm
Thespian Charm $1.00
Choose any number; Destroy a Might or Vigor token. The crowd cheers you. Return an aura permanent you control to its owner's hand.
Sadistic Scowl
Sadistic Scowl from $1.00
Your next attack this turn gets +5{p}. Intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.) Go again
Concealed Object
Concealed Object from $1.00
When this enters the arena, the crowd boos you. Instant -- {t}: Target attack gets +1{p}. At the beginning of your end phase, destroy this.
Smashing Ground
Smashing Ground $2.00
If this has 6 or more {p}, it gets "When this hits a hero, destroy a card in their arsenal."
Outside Interference
Outside Interference $20.00
Instant -- Discard this: You may reveal a Reviled attack action card from your inventory and put it into your hand.
No Hero Stands Alone
No Hero Stands Alone from $1.00
While this is in any zone, if you've controlled a Toughness token this turn, this gets +3{d} and ambush. (While this is in your arsenal, you may defend with it.) When this defends, clash with the attacking hero. The winner may choose an attacking or defending card to get -3{p} and -3{d} this chain link.
Tough Smashup (Yellow)
Tough Smashup (Yellow) $1.00
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Painful Passage
Painful Passage $3.00
You may banish an attack action card from your hand. If you do, it gets +3{p} or go again until end of turn. Go again
Leave Them Hanging
Leave Them Hanging $2.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters the arena, intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.) When this leaves the arena, your next attack this turn gets +4{p}.
Tough Smashup (Blue)
Tough Smashup (Blue) $1.00
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Booze!
Booze! $1.00
Go again When this enters or leaves the arena, the crowd boos you. At the start of your turn, destroy this.
Plow Under
Plow Under $3.00
If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their arsenal on the bottom of their deck.
Parched Terrain
Parched Terrain from $1.00
Heroes can't gain {g}. At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.
Vigorous Smashup (Blue)
Vigorous Smashup (Blue) $1.00
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
High Pitched Howl (Red)
High Pitched Howl (Red) $1.00
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Visit the Boneyard
Visit the Boneyard from $1.00
Put a card with 6 or more {p} from your graveyard on top of your deck. Create a Vigor token.
Take the Bait
Take the Bait from $1.00
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) Search your deck for a card, then shuffle and put it on top. Create a Bait token under an opponent's control. Go again
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