Super Slam Singles
Good Natured Brutality
$2.00
When this defends, if you have no cards in hand, it gets +6{d} and the crowd cheers you.
Gallow, End of the Line
$2.00
Action -- {r},{t}: Attack
Instant -- {t}, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit.
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Adaptive Alpha Mold
from $4.00
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Flick Knives
from $29.00
Once per Turn Attack Reaction -- 0: Target dagger you control that isn't on the active chain link deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Old Leather and Vim
$1.00
If you control a Toughness or Vigor token, this gets +1{p}.
When this hits a hero, create a Toughness and a Vigor token.
Disturb the Peace
from $1.00
This can't be defended by Guardian auras.
When this hits a Guardian hero, destroy an aura they control.
Battered, Beaten, and Broken
$2.00
When this attacks a hero, intimidate them.
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy an intimidated card they own." (Put it into their graveyard.)
Parched Terrain
from $2.00
Heroes can't gain {g}.
At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.
Painful Passage
from $3.00
You may banish an attack action card from your hand. If you do, it gets +3{p} or go again until end of turn.
Go again
Outside Interference
$19.00
Instant -- Discard this: You may reveal a Reviled attack action card from your inventory and put it into your hand.
No Hero Stands Alone
from $2.00
While this is in any zone, if you've controlled a Toughness token this turn, this gets +3{d} and ambush. (While this is in your arsenal, you may defend with it.)
When this defends, clash with the attacking hero. The winner may choose an attacking or defending card to get -3{p} and -3{d} this chain link.
Hit the Gas
from $2.00
Maxx Specialization (You may only have this in your deck if your hero is Maxx.)
Turn any number of Hyper Drivers in your banished zone face-down and gain that many action points. If 3 or more cards are turned face-down this way, draw a card.
Bully Tactics
from $2.00
When this attacks a hero, you may pay up to {r}{r}{r}. Intimidate them that many times. (They banish that many random cards from their hand face-down. At the beginning of the end phase, return them to their hand.)
Battlefield Beacon
from $2.00
When this attacks, choose 1 for each card you've banished from your soul this combat chain. You may choose the same mode up to 3 times;
Create a Courage token.
Create a Toughness token.
Create a Vigor token.
Warmonger's Diplomacy
from $55.00
Starting with the hero to your left, each hero chooses war or peace.
If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions.
If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
New Horizon
from $28.00
If you have a face-up card in your arsenal, you have an additional arsenal zone.
When this is destroyed, destroy all cards in your arsenal.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Tough Smashup (Yellow)
$1.00
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Dig In (Yellow)
$1.00
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens.