Mocking Blow (Blue)
Mocking Blow (Blue) from $1.00
When this attacks a hero, if you have more {g} than them, the crowd boos you. If you've been booed this turn, this gets +2{p}.
Sold out
Cut a Long Story Short
Cut a Long Story Short $3.00
If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, they discard their hand."
Beat of the Ironsong
Beat of the Ironsong from $3.00
Choose X+1, where X is the number of +1{p} counters on an attacking Dawnblade; Target Dawnblade attack gets +1{p}. Target Dawnblade attack gets go again. Cards defending target Dawnblade attack can't gain {d}. Damage target Dawnblade attack would deal can't be prevented.
Backspin Thrust
Backspin Thrust $5.00
Once per Turn Instant -- {u} a cog you control: This gets +1{p} or go again.
Ironfist Revelation
Ironfist Revelation from $33.00
When this defends, you may turn a face-down card with crush in your arsenal face-up. If you do, put a +1{p} counter on it. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Short Shrift
Short Shrift $1.00
If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, they discard a card.
Buckwild (Yellow)
Buckwild (Yellow) $1.00
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Strongest Survive (Blue)
Strongest Survive (Blue) $1.00
When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way.
Sold out
Tempest Palm Gustwave
Tempest Palm Gustwave from $5.00
Combo - If Surging Strike was the last attack this combat chain, this gets +2{p}. If this is played at chain link 3 or higher, this gets go again.
Up on a Pedestal
Up on a Pedestal from $1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters or leaves the arena, you may put a Revered or Guardian attack action card from your graveyard on top of your deck.
Angelic Attendant
Angelic Attendant $2.00
Awaken target figment you control. (Flip it.) Put this into your soul. Go again
Crowd Goes Wild
Crowd Goes Wild from $2.00
If you've been cheered this turn, this costs {r}{r}{r} less to play.
Escalate Violence
Escalate Violence from $2.00
When this attacks, if you control a Might token, create 3 more.
Energetic Impact
Energetic Impact $2.00
When this defends together with a card with 6 or more {p}, create a Vigor token.
Big Bully
Big Bully from $1.00
When this attacks a hero, if you have more {g} than them, the crowd boos you. If you've been booed this turn, this card's base {p} is doubled.
No Hero Stands Alone
No Hero Stands Alone from $3.00
While this is in any zone, if you've controlled a Toughness token this turn, this gets +3{d} and ambush. (While this is in your arsenal, you may defend with it.) When this defends, clash with the attacking hero. The winner may choose an attacking or defending card to get -3{p} and -3{d} this chain link.
Buckwild (Red)
Buckwild (Red) $1.00
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Booze!
Booze! $1.00
Go again When this enters or leaves the arena, the crowd boos you. At the start of your turn, destroy this.
Concealed Object
Concealed Object from $1.00
When this enters the arena, the crowd boos you. Instant -- {t}: Target attack gets +1{p}. At the beginning of your end phase, destroy this.
Cries of Encore
Cries of Encore $3.00
When this attacks a hero, if you have less life than them, the crowd cheers you.If you've been cheered this turn, this gets "When this hits a hero, you may play an aura of suspense from your graveyard this turn."
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