Super Slam Singles
Angelic Attendant
$2.00
Awaken target figment you control. (Flip it.)
Put this into your soul.
Go again
Thespian Charm
$1.00
Choose any number;
Destroy a Might or Vigor token.
The crowd cheers you.
Return an aura permanent you control to its owner's hand.
Mocking Blow (Yellow)
from $1.00
When this attacks a hero, if you have more {g} than them, the crowd boos you.
If you've been booed this turn, this gets +3{p}.
Mocking Blow (Red)
from $1.00
When this attacks a hero, if you have more {g} than them, the crowd boos you.
If you've been booed this turn, this gets +4{p}.
Cut a Long Story Short
from $2.00
If this has {p} greater than its base, it gets +1{p}.
Tower - If this has 13 or more {p}, it gets "When this hits a hero, they discard their hand."
Light Up the Leaves
from $9.00
Deal 6 arcane damage to any target.
Instant -- Discard this and an Earth card: Prevent the next 6 arcane damage target source would deal this turn.
Vigorous Smashup (Yellow)
$1.00
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Mocking Blow (Blue)
from $1.00
When this attacks a hero, if you have more {g} than them, the crowd boos you.
If you've been booed this turn, this gets +2{p}.
Cutting Retort
from $4.00
When this attacks a hero, you may pay up to {r}{r}{r}. Destroy that many aura tokens with different names they control. If you do, this gets +1{p} for each aura destroyed this way.
Gauntlets of Tyrannical Rex
from $87.00
Action -- {r}, {t}: Your next attack this turn gets +1{p}. Activate this only if there is a card with 6 or more {p} in your pitch zone. Go again
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Disarm
$1.00
When this attacks, if you've been cheered this turn, create a Toughness token.
When this defends, if it has 6 or more {d}, the attacking hero puts a card from their hand on the bottom of their deck.
Mage Hunter Arrow
from $2.00
Instant -- Destroy this: The next time you would be dealt arcane damage this turn, prevent 3 of that damage. Activate this only while this is face-up in your arsenal.
When this hits a Runeblade or Wizard hero, you may destroy an aura they control.
Fix the Match
from $5.00
When this attacks, search your deck for a card, then shuffle and put that card on top.
Whenever a card defends this, clash with the defending hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Beat of the Ironsong
from $3.00
Choose X+1, where X is the number of +1{p} counters on an attacking Dawnblade;
Target Dawnblade attack gets +1{p}.
Target Dawnblade attack gets go again.
Cards defending target Dawnblade attack can't gain {d}.
Damage target Dawnblade attack would deal can't be prevented.
Buckwild (Yellow)
$1.00
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Sadistic Scowl
from $1.00
Your next attack this turn gets +5{p}.
Intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Go again