Products

Sigil of Sanctuary - Marvel
from ¥2,200
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.)
When this leaves the arena, create an Embodiment of Earth token.

Sigil of Shelter (Blue)
¥100
The next time you would be dealt damage this turn, prevent 1 of that damage.

Sigil of Shelter (Yellow)
¥100
The next time you would be dealt damage this turn, prevent 2 of that damage.

Sigil of Solitude (Blue)
from ¥100
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Sigil of Solitude (Red)
from ¥100
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)

Sigil of Solitude (Yellow)
from ¥100
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Sigil of Temporal Manipulation
¥100
At the beginning of your action phase, destroy this.
When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.
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Sigil of Temporal Manipulation - Marvel
¥3,100
At the beginning of your action phase, destroy this.
When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.

Sigil of the Arknight
¥100
Go again
At the beginning of your action phase, destroy this.
When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.

Sigil of the Arknight (Promo)
¥900
Go againAt the beginning of your action phase, destroy this.When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.

Sigil of the Arknight - Marvel
¥3,300
Go again
At the beginning of your action phase, destroy this.
When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.