Decimator Great Axe
Decimator Great Axe from ¥900
Once per Turn Action -- {r}{r}{r}: Attack The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up. (3 becomes 2.)
Warmonger's Diplomacy
Warmonger's Diplomacy from ¥5,800
Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Slithering Shadowpede
Slithering Shadowpede from ¥200
If this was banished from your hand this turn, you may play it from your banished zone. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Oblivion
Oblivion from ¥1,100
Legendary Vynnset Specialization (You may only have 1 Oblivion in your deck and only if your hero is Vynnset.) Play this only if you control exactly 6 Runechants. Create a Nasreth, the Soul Harrower token.
Mischievous Meeps
Mischievous Meeps from ¥400
When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card. Go again
Scowling Flesh Bag
Scowling Flesh Bag from ¥14,500
When this defends, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.) Blade Break (When the combat chain closes, if this defended, destroy it.)
Runic Reckoning
Runic Reckoning from ¥400
This costs {r} less to play for each Runechant you control. The next Runeblade attack action card you play this turn gets +3{p}. Go again
Ironsong Versus
Ironsong Versus from ¥10,000
Once per Turn Action -- {r}: Your next sword attack this turn gets "When this hits a hero, create a Courage token." Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Lumina Lance
Lumina Lance from ¥800
As an additional cost to play this, banish up to 3 cards from your hero's soul. Choose that many modes; Target Light attack gets +2{p}. Target Light attack gets "When this hits, draw a card." Target Light attack gets "When this hits, it gets go again."
Prayer of Bellona
Prayer of Bellona from ¥500
Your next attack this turn gets +2{p}. Reveal the top card of your deck. If it's yellow, put it into your hand, then charge your hero's soul. (Put a card from your hand face-up under your hero card.) Go again
Lost in Thought
Lost in Thought from ¥600
Look at target hero's hand and choose an attack action card. If you do, they put that card on the bottom of their deck and they create a Ponder token. Go again
Figment of Rebirth // Avalon, Archangel of Rebirth Figment of Rebirth // Avalon, Archangel of Rebirth
Figment of Rebirth // Avalon, Archangel of Rebirth ¥800
Legendary (You may only have 1 Figment of Rebirth in your deck.) When this enters the arena, you may put a yellow action card from your graveyard on top of your deck. // Once per Turn Action -- {r}{r}: Attack When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Beseech the Demigon (Red)
Beseech the Demigon (Red) from ¥100
Choose an attack action card in your banished zone. It gets +3{p} until end of turn. Go again
Figment of Erudition // Suraya, Archangel of Erudition Figment of Erudition // Suraya, Archangel of Erudition
Figment of Erudition // Suraya, Archangel of Erudition ¥800
Legendary (You may only have 1 Figment of Erudition in your deck.) When this enters the arena, create a Ponder token. // Once per Turn Action -- {r}{r}: Attack When Suraya attacks, you may banish a card from your hero's soul. If you do, draw 2 cards. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Prism, Awakener of Sol
Prism, Awakener of Sol ¥800
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
Chorus of Ironsong
Chorus of Ironsong from ¥200
Dorinthea Specialization (You may only have this in your deck if your hero is Dorinthea.) Until end of turn, target Dawnblade gets +1{p} and "Damage this would deal can't be prevented." Unity - When this defends together with a card from hand, create a Courage token under any number of heroes' control.
Figment of War // Bellona, Archangel of War Figment of War // Bellona, Archangel of War
Figment of War // Bellona, Archangel of War ¥800
Legendary (You may only have 1 Figment of War in your deck.) When this enters the arena, create a Courage token. // Once per Turn Action -- {r}{r}: Attack When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Tenacity // Metis, Archangel of Tenacity Figment of Tenacity // Metis, Archangel of Tenacity
Figment of Tenacity // Metis, Archangel of Tenacity ¥400
Legendary (You may only have 1 Figment of Tenacity in your deck.) When this enters the arena, your next attack this turn gets dominate. // Once per Turn Action -- {r}{r}: Attack When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Judgment // Themis, Archangel of Judgment Figment of Judgment // Themis, Archangel of Judgment
Figment of Judgment // Themis, Archangel of Judgment ¥800
Legendary (You may only have 1 Figment of Judgment in your deck.) When this enters the arena, you may turn a card in any banished zone face-down. // Once per Turn Action -- {r}{r}: Attack When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Vantom Wraith (Red)
Vantom Wraith (Red) ¥100
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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