Dusk Til Dawn Singles
Star Struck
from ¥400
Bravo Specialization (You may only have this in your deck if your hero is Bravo.)
Crush - When this deals 4 or more damage to a hero, the only attacks they may play or activate during their next turn are attacks with base {p} greater than the damage dealt this way.
Unity - When this defends together with a card from hand, create a Seismic Surge token under any number of heroes' control.
Oblivion
from ¥900
Legendary Vynnset Specialization (You may only have 1 Oblivion in your deck and only if your hero is Vynnset.)
Play this only if you control exactly 6 Runechants.
Create a Nasreth, the Soul Harrower token.
Poison the Well
from ¥900
The next time a hero would gain {g} this turn, instead they lose that much {g}.
Warmonger's Diplomacy
from ¥8,000
Starting with the hero to your left, each hero chooses war or peace.
If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions.
If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Scowling Flesh Bag
from ¥15,200
When this defends, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sold out
Ironsong Versus
from ¥8,000
Once per Turn Action -- {r}: Your next sword attack this turn gets "When this hits a hero, create a Courage token." Go again
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Runic Reckoning
from ¥400
This costs {r} less to play for each Runechant you control.
The next Runeblade attack action card you play this turn gets +3{p}.
Go again
Sold out
Diabolic Offering
from ¥1,800
If a card with 6 or more {p} has been put into your banished zone this turn, Diabolic Offering's {p} and {d} are 6, otherwise they are 0.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Lumina Lance
from ¥500
As an additional cost to play this, banish up to 3 cards from your hero's soul. Choose that many modes;
Target Light attack gets +2{p}.
Target Light attack gets "When this hits, draw a card."
Target Light attack gets "When this hits, it gets go again."
Mischievous Meeps
from ¥400
When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card.
Go again
Chains of Mephetis
from ¥900
You may play this from your banished zone. If you do, it enters the arena with a doom counter.
At the start of your turn, destroy this unless you remove a doom counter from it.
If a hero would draw a card during an action phase, instead they banish the top card of their deck and may play it this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Beseech the Demigon (Red)
from ¥100
Choose an attack action card in your banished zone. It gets +3{p} until end of turn.
Go again
Figment of Rebirth // Avalon, Archangel of Rebirth
¥800
Legendary (You may only have 1 Figment of Rebirth in your deck.)
When this enters the arena, you may put a yellow action card from your graveyard on top of your deck.
//
Once per Turn Action -- {r}{r}: Attack
When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Prayer of Bellona
from ¥300
Your next attack this turn gets +2{p}.
Reveal the top card of your deck. If it's yellow, put it into your hand, then charge your hero's soul. (Put a card from your hand face-up under your hero card.)
Go again
Vantom Wraith (Red)
¥100
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Figment of Erudition // Suraya, Archangel of Erudition
¥800
Legendary (You may only have 1 Figment of Erudition in your deck.)
When this enters the arena, create a Ponder token.
//
Once per Turn Action -- {r}{r}: Attack
When Suraya attacks, you may banish a card from your hero's soul. If you do, draw 2 cards.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Lost in Thought
from ¥200
Look at target hero's hand and choose an attack action card. If you do, they put that card on the bottom of their deck and they create a Ponder token.
Go again
Figment of War // Bellona, Archangel of War
¥800
Legendary (You may only have 1 Figment of War in your deck.)
When this enters the arena, create a Courage token.
//
Once per Turn Action -- {r}{r}: Attack
When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Tenacity // Metis, Archangel of Tenacity
¥400
Legendary (You may only have 1 Figment of Tenacity in your deck.)
When this enters the arena, your next attack this turn gets dominate.
//
Once per Turn Action -- {r}{r}: Attack
When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Judgment // Themis, Archangel of Judgment
¥800
Legendary (You may only have 1 Figment of Judgment in your deck.)
When this enters the arena, you may turn a card in any banished zone face-down.
//
Once per Turn Action -- {r}{r}: Attack
When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)