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Harness Lightning (Red)
Harness Lightning (Red)
Lightning Flow - If you've played a Lightning card this turn, deal 3 arcane damage to target hero.
¥1,500
Harness Lightning (Yellow)
Harness Lightning (Yellow)
Lightning Flow - If you've played a Lightning card this turn, deal 2 arcane damage to target hero.
¥100
Heaven's Claws (Red)
Heaven's Claws (Red)
¥100
Lightning Press (Blue)
Lightning Press (Blue)
Target attack action card with cost 1 or less gets +1{p}. (You can play this after the opponent has decided how to defend.)
¥100
Lightning Surge (Red)
Lightning Surge (Red)
If this was played from arsenal, it gets go again.
¥100
Lightning Surge (Yellow)
Lightning Surge (Yellow)
If this was played from arsenal, it gets go again.
¥100
Log Fall (Red)
Log Fall (Red)
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
¥100
Log Fall (Yellow)
Log Fall (Yellow)
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
¥100
Photon Rush (Blue)
Photon Rush (Blue)
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
¥100
Photon Rush (Red)
Photon Rush (Red)
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
¥100
Redwood Hammer
Redwood Hammer
Once per Turn Action {r}{r}{r}: Attack If an Earth card was pitched to attack with this, the attack gets +1{p}.
¥100
Seeds of Strength (Blue)
Seeds of Strength (Blue)
Create a Might token. Earth Bond - If an Earth card was pitched to play this, instead create 2 Might tokens.
¥100
Seeds of Strength (Yellow)
Seeds of Strength (Yellow)
Create 2 Might tokens. Earth Bond - If an Earth card was pitched to play this, instead create 3 Might tokens.
¥100
Sigil of Shelter (Blue)
Sigil of Shelter (Blue)
The next time you would be dealt damage this turn, prevent 1 of that damage.
¥100
Sigil of Shelter (Yellow)
Sigil of Shelter (Yellow)
The next time you would be dealt damage this turn, prevent 2 of that damage.
¥100
Sizzle (Red)
Sizzle (Red)
Your next Lightning or Elemental attack this turn gets +3{p}. Go again
¥800
Sizzle (Yellow)
Sizzle (Yellow)
Your next Lightning or Elemental attack this turn gets +2{p}. Go again
¥100
Spark Spray (Blue)
Spark Spray (Blue)
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
¥100
Spark Spray (Yellow)
Spark Spray (Yellow)
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
¥100