1st Strike Singles
Harness Lightning (Red)
¥100
Lightning Flow - If you've played a Lightning card this turn, deal 3 arcane damage to target hero.
Harness Lightning (Yellow)
¥100
Lightning Flow - If you've played a Lightning card this turn, deal 2 arcane damage to target hero.
Lightning Press (Blue)
¥100
Target attack action card with cost 1 or less gets +1{p}. (You can play this after the opponent has decided how to defend.)
Log Fall (Red)
¥100
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Log Fall (Yellow)
¥100
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Photon Rush (Blue)
¥100
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
Photon Rush (Red)
¥200
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
Redwood Hammer
¥200
Once per Turn Action {r}{r}{r}: Attack
If an Earth card was pitched to attack with this, the attack gets +1{p}.
Seeds of Strength (Blue)
¥100
Create a Might token.
Earth Bond - If an Earth card was pitched to play this, instead create 2 Might tokens.
Seeds of Strength (Yellow)
¥100
Create 2 Might tokens.
Earth Bond - If an Earth card was pitched to play this, instead create 3 Might tokens.
Sigil of Shelter (Blue)
¥100
The next time you would be dealt damage this turn, prevent 1 of that damage.
Sigil of Shelter (Yellow)
¥100
The next time you would be dealt damage this turn, prevent 2 of that damage.
Spark Spray (Blue)
¥100
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
Spark Spray (Yellow)
¥100
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.