Overcrowded
Overcrowded from ¥1,200
Ambush (While this is in your arsenal, you may defend with it.) When this attacks or defends, it gets +1{p} +1{d} for each different name among aura tokens in the arena.
Sold out
In the Palm of Your Hand
In the Palm of Your Hand from ¥1,200
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters or leaves the arena, draw a card.
Strongest Survive (Red)
Strongest Survive (Red) from ¥100
When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way.
Reckless Stampede
Reckless Stampede from ¥700
Whenever a card defends this, clash with the defending hero. The winner deals 1 damage to the other hero. Each hero may put their revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Catch of the Day
Catch of the Day from ¥500
Your next arrow attack this turn gets +2{p}. If a go fish effect would trigger this turn, instead it triggers twice. Go again
Bluster Buff
Bluster Buff from ¥100
When this attacks, it gets -1{p} unless you pay {r}.
Show of Strength
Show of Strength ¥2,000
This gets -1{p} for each card with 6 or more {p} defending it.
Blood Follows Blade
Blood Follows Blade from ¥500
Kassai Specialization (You may only have this in your deck if your hero is Kassai.) Target sword attack gets go again and "When this hits, create a Cintari Sellsword token."
Hunter or Hunted?
Hunter or Hunted? from ¥400
When this defends, name a card. The attacking hero reveals the top card of their deck. If it's the named card, banish it, search their hand, deck, and arsenal for up to 3 cards with that name and banish them, then they shuffle. Contract - While this is defending, you are contracted to banish opponents' cards with the chosen name. Whenever you complete this contract, create a Silver token.
Mocking Blow (Red)
Mocking Blow (Red) from ¥100
When this attacks a hero, if you have more {g} than them, the crowd boos you. If you've been booed this turn, this gets +4{p}.
Channel the Tranquil Domain
Channel the Tranquil Domain ¥200
Go again When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Beat of the Ironsong
Beat of the Ironsong from ¥400
Choose X+1, where X is the number of +1{p} counters on an attacking Dawnblade; Target Dawnblade attack gets +1{p}. Target Dawnblade attack gets go again. Cards defending target Dawnblade attack can't gain {d}. Damage target Dawnblade attack would deal can't be prevented.
Backspin Thrust
Backspin Thrust ¥400
Once per Turn Instant -- {u} a cog you control: This gets +1{p} or go again.
Angelic Attendant
Angelic Attendant ¥300
Awaken target figment you control. (Flip it.) Put this into your soul. Go again
Flick Knives Flick Knives
Flick Knives from ¥3,100
Once per Turn Attack Reaction -- 0: Target dagger you control that isn't on the active chain link deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger. Blade Break (When the combat chain closes, if this defended, destroy it.)
Cut a Long Story Short
Cut a Long Story Short from ¥200
If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, they discard their hand."
Big Bully
Big Bully from ¥100
When this attacks a hero, if you have more {g} than them, the crowd boos you. If you've been booed this turn, this card's base {p} is doubled.
Strongest Survive (Blue)
Strongest Survive (Blue) ¥100
When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way.
Energetic Impact
Energetic Impact from ¥200
When this defends together with a card with 6 or more {p}, create a Vigor token.
Light Up the Leaves
Light Up the Leaves from ¥500
Deal 6 arcane damage to any target. Instant -- Discard this and an Earth card: Prevent the next 6 arcane damage target source would deal this turn.
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