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Balance of Justice (Rainbow Foil)
Balance of Justice (Rainbow Foil) ¥54,200
Instant -- Destroy this: Draw a card. Activate this only if an opponent has drawn 2 or more cards this turn. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Drag Down (blue)
Drag Down (blue) ¥100
When this defends an attack, it gets -1{p}.
Restvine Elixir (Rainbow Foil)
Restvine Elixir (Rainbow Foil) ¥100
Your next attack this turn gets +3{p}.You may destroy an Inertia token you control. If you do, gain 1{h}.**Go again**
Punch Above Your Weight (Red)
Punch Above Your Weight (Red) ¥100
When this attacks, you may pay {r}{r}{r}. If you do, this gets +5{p}.
Time Flies When You're Having Fun
Time Flies When You're Having Fun ¥100
The next time an attack action card hits a hero this turn, you may destroy an aura they control. If this was played from arsenal, the next attack action card you play this turn gets +3{p}. Go again
Sunkwater Pincers
Sunkwater Pincers from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Gambler's Gloves
Gambler's Gloves ¥400
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Fiddler's Green (GEM Pack 2)
Fiddler's Green (GEM Pack 2) from ¥1,100
When this is put into your graveyard from anywhere, gain 3 life .
Sirens of Safe Harbor (GEM Pack 2)
Sirens of Safe Harbor (GEM Pack 2) from ¥800
When this is put into your graveyard from anywhere, gain 1 life.
Calming Breeze (GEM Pack 1)
Calming Breeze (GEM Pack 1) from ¥1,800
The next 3 times you would be dealt damage this turn, prevent 1 of that damage.
Overcrowded (Promo)
Overcrowded (Promo) ¥23,500
Ambush When this attacks or defends, it gets +1dmg +1def for each different name among aura tokens in the arena.
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Might (Prize Wall) (Promo)
Might (Prize Wall) (Promo) ¥18,100
At the start of your turn, destroy this, then your next attack this turn gets +1POWER.
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Emissary of Moon (Promo)
Emissary of Moon (Promo) ¥200
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.
Action -- {2 - Resource}, destroy Gold: Draw a card. Go again
Gold - High Seas (Promo) ¥1,800
Action -- {2 - Resource}, destroy Gold: Draw a card. Go again
Strike Gold (Yellow)
Strike Gold (Yellow) ¥100
Your next Mechanologist attack this turn gets +3{p}. Create a Golden Cog token.
Strike Gold (Red)
Strike Gold (Red) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Strike Gold (Blue)
Strike Gold (Blue) ¥100
Your next Mechanologist attack this turn gets +2{p}. Create a Golden Cog token.
Rally the Coast Guard (Yellow)
Rally the Coast Guard (Yellow) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Crash Down the Gates (Yellow)
Crash Down the Gates (Yellow) ¥100
When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}. When this hits a hero, destroy the top card of their deck.
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Talishar, the Lost Prince (1st Ed) - Cold Foil
Talishar, the Lost Prince (1st Ed) - Cold Foil ¥16,300
Once per Turn Action - [2 Resource], put a rust counter on Talishar, the Lost Prince: Attack At the beginning of your end phase, if Talishar, the Lost Prince has 3 or more rust counters on it, destroy it.
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