Wounded Bull (Red) (Promo)
Wounded Bull (Red) (Promo) ¥18,100
When you play this, if you have less {g} than an opposing hero, this gets +1{p}.
Sold out
Pummel (Red) (Promo)
Pummel (Red) (Promo) ¥75,800
Choose 1; - Target club or hammer weapon attack gets +4{p}. - Target attack action card with cost 2 or greater gets +4{p} and "When this hits a hero, they discard a card."
Energy Potion (Promo)
Energy Potion (Promo) ¥15,400
Instant - Destroy Energy Potion: Gain [2 Resource]
Runaways
Runaways ¥100
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Brush Off (Blue)
Brush Off (Blue) ¥100
The next time you would be dealt 1 damage this turn, prevent it.
Wounding Blow (Red)
Wounding Blow (Red) ¥100
Nimble Strike (Yellow)
Nimble Strike (Yellow) ¥100
As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
Fact-Finding Mission (Yellow)
Fact-Finding Mission (Yellow) ¥100
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.
Fact-Finding Mission (Red)
Fact-Finding Mission (Red) ¥100
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.
Fact-Finding Mission (Blue)
Fact-Finding Mission (Blue) ¥100
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.
Evasive Leap (Yellow)
Evasive Leap (Yellow) ¥100
(Defense reactions can be played from hand or arsenal to defend.)
Evasive Leap (Blue)
Evasive Leap (Blue) ¥100
(Defense reactions can be played from hand or arsenal to defend.)
Trade In (Yellow)
Trade In (Yellow) ¥100
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Red)
Trade In (Red) ¥100
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Blue)
Trade In (Blue) ¥100
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Rally the Rearguard (Red)
Rally the Rearguard (Red) ¥100
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Overcome Adversity
Overcome Adversity ¥100
This may only defend an attack if the attack's controller has destroyed an Agility token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Confront Adversity
Confront Adversity ¥100
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Adrenaline Rush (Yellow)
Adrenaline Rush (Yellow) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Red)
Adrenaline Rush (Red) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
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