Rites of Earthlore (yellow) (Rainbow Foil)
Rites of Earthlore (yellow) (Rainbow Foil) ¥100
When this enters the arena, create a Seismic Surge token.At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Rites of Earthlore (yellow)
Rites of Earthlore (yellow) ¥100
When this enters the arena, create a Seismic Surge token.At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Rites of Earthlore (red)
Rites of Earthlore (red) ¥100
When this enters the arena, create a Seismic Surge token.At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Volcanic Vice
Volcanic Vice ¥100
If you've created a Seismic Surge this turn, this gets **spellvoid 3**.
Sense Weakness (Extended Art, Rainbow Foil)
Sense Weakness (Extended Art, Rainbow Foil) ¥4,600
Your next Guardian attack this turn gets +1{p}, **dominate**, and "When this hits a hero, deal damage to all allies they control equal to the damage dealt this way."**Go again**
Groundbreaker Crix (Promo)
Groundbreaker Crix (Promo) ¥1,500
Your attacks get +1POWER while attacking a hero who controls a Seismic Surge token.Whenever you attack a Guardian hero, clash with them. The winner creates a Seismic Surge token.
Tension in the Air (Yellow)
Tension in the Air (Yellow) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +3{p}.
Shoot Your Mouth Off (Red)
Shoot Your Mouth Off (Red) ¥100
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Full of Bravado (Red)
Full of Bravado (Red) ¥100
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Turn Heads
Turn Heads ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, {t} target Brute hero. They don't {u} during their next end phase.
Seismic Stir (Yellow)
Seismic Stir (Yellow) ¥100
Create 2 Seismic Surge tokens. Go again
Rubble Raiser (Yellow)
Rubble Raiser (Yellow) ¥100
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Geyser of Seismic Stirrings (Yellow)
Geyser of Seismic Stirrings (Yellow) ¥100
Go again This enters the arena with 2 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Geyser of Seismic Stirrings (Blue)
Geyser of Seismic Stirrings (Blue) ¥100
Go again This enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Flatten the Field (Yellow)
Flatten the Field (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Flatten the Field (Red)
Flatten the Field (Red) ¥100
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Embolden (Yellow)
Embolden (Yellow) ¥100
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +4{p}.
Disable (Yellow)
Disable (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Crush the Weak (Yellow)
Crush the Weak (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Crush Confidence (Yellow)
Crush Confidence (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
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