The Golden Son
The Golden Son from ¥400
Victor Specialization (You may only have this in your deck if your hero is Victor.) As an additional cost to play this, you may destroy a Gold you control. If you do, this gets +3{p} and overpower. When you win a clash revealing this, create a Gold token.
Trounce
Trounce from ¥200
When this defends, clash with the attacking hero. Put the revealed cards on the bottom of their owner's deck, then clash again. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.) If a hero wins both clashes, they create a Gold, Might, and Vigor token.
スター・ストラック
スター・ストラック from ¥400
Bravo Specialization (あなたのヒーローが Bravo である場合にのみ、これをデッキに入れることができます。) クラッシュ - これがヒーローに 4 以上のダメージを与えた場合、次のターンにヒーローがプレイまたは発動できる唯一の攻撃は、この方法で与えられたダメージよりも大きいベース {p} の攻撃です。 ユニティ - これが手札のカードと一緒に防御するとき、任意の数のヒーローのコントロール下に地震サージ トークンを作成します。
構造めっき
構造めっき ¥3,600
Miller's Grindstone
Miller's Grindstone from ¥100
Once per Turn Action -- {r}{r}{r}: Attack When this hits a hero, clash with them. If you win, destroy the top card of their deck. If they win, put a -1{p} counter on this. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
戦争のために鍛えられた
戦争のために鍛えられた from ¥100
また行く Forged for Warがアリーナにいる間、あなたがコントロールする装備は+1[防御]を獲得します。 あなたのアクションフェイズ開始時に、Forged for Warを破壊する。
Visit Goldmane Estate
Visit Goldmane Estate from ¥700
Victor Specialization (You may only have this in your deck if your hero is Victor.) Create a Gold token. Then if you control 3 or more Gold, create that many Might tokens. Go again
Bet Big
Bet Big from ¥600
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) When this attacks a hero, you may wager a Gold, Might, and Vigor token with them. (When this chain link resolves, if this hit, you create a Gold, Might, and Vigor token, otherwise they create one of each.)
Gauntlets of Iron Will
Gauntlets of Iron Will from ¥4,200
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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