Scouting Shot
Scouting Shot ¥100
When this is put into your graveyard from anywhere, gain 1{g}.
Salvage Shot (Yellow)
Salvage Shot (Yellow) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Red)
Salvage Shot (Red) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Blue)
Salvage Shot (Blue) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Head Shot (Yellow)
Head Shot (Yellow) ¥100
Instant -- {t} a cog you control, destroy this: Gain {r}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Head Shot (Red)
Head Shot (Red) ¥100
When this is put into your graveyard from anywhere, gain 1{g}.
Head Shot (Blue)
Head Shot (Blue) ¥100
Instant -- Destroy this: {u} a cog you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Glidewell Fins
Glidewell Fins ¥100
When this attacks, you may put a gold counter on Treasure Island.
Perch Grapplers (1st Ed) - Cold Foil
Perch Grapplers (1st Ed) - Cold Foil ¥27,500
Action - [2 Resource], destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
Sic 'Em Shot (Blue) (Promo)
Sic 'Em Shot (Blue) (Promo) ¥800
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Sic 'Em Shot (Yellow) (Promo)
Sic 'Em Shot (Yellow) (Promo) ¥800
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Azalea, Ace in the Hole (Promo)
Azalea, Ace in the Hole (Promo) from ¥4,800
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again 
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