Exploding Aether (Blue)
Exploding Aether (Blue) ¥100
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.) Go again
Brush Off (Yellow)
Brush Off (Yellow) ¥100
The next time you would be dealt 2 or less damage this turn, prevent it.
Arcanic Spike (Red)
Arcanic Spike (Red) ¥100
If you've dealt arcane damage this turn, this gets +2{p}.
Arcane Twining (Red)
Arcane Twining (Red) ¥100
Deal 3 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Arcane Polarity (Blue)
Arcane Polarity (Blue) ¥100
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 2{g}.
Arcane Cussing (Yellow)
Arcane Cussing (Yellow) ¥100
Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create 2 Runechant tokens.
Summer's Fall (Yellow)
Summer's Fall (Yellow) from ¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Sigil of Sanctuary
Sigil of Sanctuary ¥100
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.) When this leaves the arena, create an Embodiment of Earth token.
Lightning Form (Yellow)
Lightning Form (Yellow) ¥100
When this hits, create an Embodiment of Lightning token.
Earth Form (Yellow)
Earth Form (Yellow) ¥100
When this hits, create an Embodiment of Earth token.
Briar, Warden of Thorns - Marvel - Rosetta Briar, Warden of Thorns - Marvel - Rosetta
Briar, Warden of Thorns - Marvel - Rosetta ¥20,600
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token. The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token. Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
Briar - Marvel - Rosetta Briar - Marvel - Rosetta
Briar - Marvel - Rosetta ¥14,000
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token. The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token. Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
Water the Seeds (Yellow)
Water the Seeds (Yellow) from ¥100
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
Wash Away
Wash Away from ¥100
If you've played another blue card this turn, this gets +2{d}.
Untamed (Blue)
Untamed (Blue) from ¥100
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Tiger Form Incantation (Red)
Tiger Form Incantation (Red) from ¥100
The next Crouching Tiger you play this turn gets +3{p}. If you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Tidal Surge
Tidal Surge from ¥100
If you've played another blue card this turn, this gets +2{p}.
Skycrest Keikoi
Skycrest Keikoi from ¥100
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Single Minded Determination (Yellow)
Single Minded Determination (Yellow) from ¥100
When this enters the arena, if you control no other Illusionist auras, put two +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Single Minded Determination (Red)
Single Minded Determination (Red) from ¥100
When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
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