Summer's Fall (Yellow)
Summer's Fall (Yellow) ¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Lightning Form (Yellow)
Lightning Form (Yellow) ¥100
When this hits, create an Embodiment of Lightning token.
Earth Form (Yellow)
Earth Form (Yellow) ¥100
When this hits, create an Embodiment of Earth token.
Wounding Blow (Yellow)
Wounding Blow (Yellow) ¥100
Water the Seeds (Yellow)
Water the Seeds (Yellow) ¥100
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
Tidal Surge
Tidal Surge ¥100
If you've played another blue card this turn, this gets +2{p}.
Single Minded Determination (Yellow)
Single Minded Determination (Yellow) ¥100
When this enters the arena, if you control no other Illusionist auras, put two +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Single Minded Determination (Red)
Single Minded Determination (Red) ¥100
When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sigil of Solitude (Blue)
Sigil of Solitude (Blue) ¥100
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Nimblism (Blue)
Nimblism (Blue) ¥100
The next attack action card with cost 1 or less you play this turn gets +1{p}. Go again
Nimble Strike (Blue)
Nimble Strike (Blue) ¥100
As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
Impulsive Desire (Blue)
Impulsive Desire (Blue) ¥100
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Flex Claws (Yellow)
Flex Claws (Yellow) ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Breed Anger (Yellow)
Breed Anger (Yellow) ¥100
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Wind Chakra (Yellow)
Wind Chakra (Yellow) ¥100
The next Crouching Tiger you play this turn gets +2{p}. If you've transcended this turn, instead it gets +4{p}. Go again
Qi Unleashed (Yellow)
Qi Unleashed (Yellow) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Qi Unleashed (Blue)
Qi Unleashed (Blue) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Heirloom of Tiger Hide
Heirloom of Tiger Hide from ¥100
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Blade Break (When the combat chain closes, if this defended, destroy it.)
Bonds of Attraction (Yellow)
Bonds of Attraction (Yellow) ¥100
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
Blessing of Qi (Yellow)
Blessing of Qi (Yellow) ¥100
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +2{p} and you may play it this turn.
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