Give 'Em a Piece of Your Mind (Red)
Give 'Em a Piece of Your Mind (Red) ¥100
When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token.
Empowering Ruckus
Empowering Ruckus ¥100
If you've been cheered this turn, this gets +1{p}.
Darling of the Crowd
Darling of the Crowd ¥100
While this is defending, if you've been cheered this turn, it gets +1{d}.
Uplifting Performance
Uplifting Performance ¥100
If you control a Confidence or Toughness token, this gets +1{p}. When this hits a hero, create a Confidence and a Toughness token.
Story Beats (Yellow)
Story Beats (Yellow) ¥100
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
Punch Above Your Weight (Yellow)
Punch Above Your Weight (Yellow) ¥100
When this attacks, you may pay {r}{r}{r}. If you do, this gets +4{p}.
Full of Bravado (Red)
Full of Bravado (Red) ¥100
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Fight Fair
Fight Fair ¥100
If this is defended by a Reviled card, this gets +1{p}. When this hits a Reviled hero, put this on the bottom of its owner's deck.
Fight Dirty
Fight Dirty ¥100
If this is defended by a Revered card, this gets +1{p}. When this hits a Revered hero, destroy the top card of their deck.
Asking for Trouble
Asking for Trouble ¥100
When this defends, create a Vigor token under the attacking hero's control.
Turning Point
Turning Point ¥100
When this defends, if you have less {g} than the attacking hero, the crowd cheers you. While this is defending, if you've been cheered this turn, it gets +3{d}.
Turn Heads
Turn Heads ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, {t} target Brute hero. They don't {u} during their next end phase.
Rip Up Their Virtues
Rip Up Their Virtues ¥100
Destroy up to 3 Toughness tokens. Create a Might token for each token destroyed this way.
Renounce Violence
Renounce Violence ¥100
Destroy up to 3 Might tokens. Create a Toughness token for each token destroyed this way.
Time Skippers
Time Skippers ¥100
Action -- {r}{r}{r}, destroy this: Gain 2 action points.
Seismic Stir (Yellow)
Seismic Stir (Yellow) ¥100
Create 2 Seismic Surge tokens. Go again
Rubble Raiser (Yellow)
Rubble Raiser (Yellow) ¥100
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Geyser of Seismic Stirrings (Yellow)
Geyser of Seismic Stirrings (Yellow) ¥100
Go again This enters the arena with 2 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Geyser of Seismic Stirrings (Blue)
Geyser of Seismic Stirrings (Blue) ¥100
Go again This enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Flatten the Field (Yellow)
Flatten the Field (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
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