Voltic Bolt (Red) (Promo)
Voltic Bolt (Red) (Promo) from ¥200
Deal 5 arcane damage to target hero.
Reduce to Runechant (Blue) (Promo)
Reduce to Runechant (Blue) (Promo) ¥1,200
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control. Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
Sic 'Em Shot (Blue) (Promo)
Sic 'Em Shot (Blue) (Promo) ¥800
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Sic 'Em Shot (Yellow) (Promo)
Sic 'Em Shot (Yellow) (Promo) ¥700
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Ironsong Response (Blue) (Promo)
Ironsong Response (Blue) (Promo) ¥1,600
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +1 [Power].
Ironsong Response (Yellow) (Promo)
Ironsong Response (Yellow) (Promo) ¥1,300
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +2 [Power].
Whelming Gustwave (Red) (Promo)
Whelming Gustwave (Red) (Promo) from ¥300
Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and "If this hits, draw a card."
Blessing of Deliverance (Blue) (Promo)
Blessing of Deliverance (Blue) (Promo) ¥4,500
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top card of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Blessing of Deliverance (Yellow) (Promo)
Blessing of Deliverance (Yellow) (Promo) ¥800
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Head Jab (Blue) (Promo)
Head Jab (Blue) (Promo) ¥7,700
Go again
Head Jab (Yellow) (Promo)
Head Jab (Yellow) (Promo) ¥4,900
Go again
Head Jab (Red) (Promo)
Head Jab (Red) (Promo) ¥7,700
Go again
Enigma, Ledger of Ancestry (Promo)
Enigma, Ledger of Ancestry (Promo) ¥4,900
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Betsy, Skin in the Game (Promo)
Betsy, Skin in the Game (Promo) ¥800
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Victor Goldmane, High and Mighty (Promo)
Victor Goldmane, High and Mighty (Promo) ¥2,900
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Even Bigger Than That! (Blue) (Promo)
Even Bigger Than That! (Blue) (Promo) ¥3,200
Play Even Bigger Than That! only if you've dealt {p} damage this turn. Opt 1, then reveal the top card of your deck. If it has {p} greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card.
Even Bigger Than That! (Red) (Promo)
Even Bigger Than That! (Red) (Promo) ¥12,100
Play Even Bigger Than That! only if you've dealt {p} damage this turn. Opt 3, then reveal the top card of your deck. If it has {p} greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card.
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Lord Sutcliffe (Promo)
Lord Sutcliffe (Promo) ¥1,600
Mentor (You may only have Sutcliffe in your deck if your hero is young.) At the start of your turn, if Sutcliffe is face down in your arsenal, you may turn him face up. Whenever you play a 'non-attack' action card, deal 1 arcane damage to each hero and put a lesson counter on Sutcliffe for each damage dealt this way. Then if there are 3 or more lesson counters on Sutcliffe, banish him, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
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Lady Barthimont (Promo)
Lady Barthimont (Promo) ¥2,000
Mentor (You may only have Barthimont in your deck if your hero is young.) At the start of your turn, if Barthimont is face down in your arsenal, you may turn her face up. Whenever you play an attack action card, banish the top card of your deck. If the banished card has 6 or more [Power], the attack gains dominate and put a lesson counter on Barthimont. Then if there are 2 or more lesson counters on Barthimont, banish her, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
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