Bone Puppetry (Cold Foil)
Bone Puppetry (Cold Foil) ¥2,400
When this defends, you may return an ally from your graveyard to the arena. If you do, at the beginning of the end phase, destroy it and discard your hand.**Blade Break**
Templar Spellbane (Cold Foil)
Templar Spellbane (Cold Foil) ¥800
Instant Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've activated a weapon this turn, instead prevent the next 2.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Temporal Wobble (Rainbow Foil)
Temporal Wobble (Rainbow Foil) ¥400
Negate target non-attack action card with cost less than the number of aura permanents you control with Sigil in their name. Its controller gains 1 action point.
Helm of Safe Haven (Cold Foil)
Helm of Safe Haven (Cold Foil) ¥400
When this defends, reveal the top card of your deck. If it's an attack action card, add it to this chain link as a defending card and discard a card.Blade Break (When the combat chain closes, if this defended, destroy it.)
Rusted Relic
Rusted Relic ¥100
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Prism (Marvel) Prism (Marvel)
Prism (Marvel) ¥3,400
Once per Turn Instant -- {r}{r}, banish a card from your soul: Create a Spectral Shield token.
Overcharge (red) (Rainbow Foil)
Overcharge (red) (Rainbow Foil) ¥100
If you've played an instant card this chain link, this gets +3{p}.**Go again**
Frail Swingline (Rainbow Foil)
Frail Swingline (Rainbow Foil) ¥100
Create a Frailty token under target hero's control.**Go again**When this defends an attack with {p} less than its base, its controller discards a card.
Excessive Bloodloss (blue) (Rainbow Foil)
Excessive Bloodloss (blue) (Rainbow Foil) ¥200
**Contract** - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token.When this hits a hero, banish the top card of their deck. If it's red, repeat this process once.
Excessive Bloodloss (yellow)
Excessive Bloodloss (yellow) ¥100
**Contract** - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token.When this hits a hero, banish the top card of their deck. If it's red, repeat this process once.
Courageous Crossing (Rainbow Foil)
Courageous Crossing (Rainbow Foil) ¥100
Create a Courage token under target hero's control.**Go again**When this defends an attack with {p} greater than its base, remove a +1{p} counter from target permanent.
Become the Cup (red)
Become the Cup (red) ¥100
As you play this, choose a color. This gets the chosen color.**Go again**
mBrio Base Cortex
mBrio Base Cortex ¥100
If you control a Hyper Driver, this gets +2{d}.**Guardwell**
Verdant Tide
Verdant Tide ¥100
Until end of turn, if you would create 1 or more Elemental or Runeblade aura tokens, instead create that many plus 1 of each of those tokens.**Earth Bond** - If an Earth card was pitched to play this, create an Embodiment of Earth token.**Go again**
Shamanic Shinbones (Cold Foil)
Shamanic Shinbones (Cold Foil) ¥200
**Arcane Barrier 1**
Line Crossers (Cold Foil)
Line Crossers (Cold Foil) ¥800
If you have the same {h} as a hero, it also counts as you having more {h} than them, and them having less {h} than you.**Blade Break**
Line Crossers
Line Crossers ¥100
If you have the same {h} as a hero, it also counts as you having more {h} than them, and them having less {h} than you.**Blade Break**
Herald of Victoria
Herald of Victoria ¥100
**Instant** - Discard this: Until end of turn, attack action cards your opponents control get -1{p} while attacking and defending.**Phantasm**
Helm of Might and Magic (Cold Foil)
Helm of Might and Magic (Cold Foil) ¥200
**Blade Break****Spellvoid 1**
Channel Galcia's Cradle
Channel Galcia's Cradle ¥100
When this enters the arena and at the start of your turn, **freeze** target ally, aura, item, or equipment while this is in the arena.**Channel Ice** - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
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