Frost Spike
Frost Spike ¥100
Create a Frostbite token in an exposed head, chest, arms, or legs zone.
Concealed Nerve Gas (Cold Foil)
Concealed Nerve Gas (Cold Foil) ¥200
**Cloaked**While this is equipped face-down, when an attack with go again hits you, destroy this and create a Frailty token under each opponent's control.
Boo, Resident Spook
Boo, Resident Spook ¥100
**Action** - {t}: **Attack**If this is untapped, it gets **spellvoid 2**.**Watery Grave**
Gloves of Azure Waves (Cold Foil)
Gloves of Azure Waves (Cold Foil) ¥800
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)High Tide - If there are 2 or more blue cards in your pitch zone, this gets +3DEFENSE and blade break.
Spellbane Trap (red)
Spellbane Trap (red) ¥100
Your next arrow attack this turn gets +3{p}.**Go again**When this defends and the attacking hero has dealt arcane damage this turn, create a Spellbane Aegis token.
Sigil of Fate
Sigil of Fate ¥100
When this leaves the arena, **opt 1**.At the beginning of your action phase, destroy this.
Rites of Earthlore (blue) (Rainbow Foil)
Rites of Earthlore (blue) (Rainbow Foil) ¥100
When this enters the arena, create a Seismic Surge token.At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
Phoenix Bannerman: Arms
Phoenix Bannerman: Arms ¥100
**Legendary**Search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle.Create a Might token.**Go again**
Leaven Sheath (Rainbow Foil)
Leaven Sheath (Rainbow Foil) ¥100
**Earth Bond** - If an Earth card was pitched to play this, create an Embodiment of Earth token.
Excessive Bloodloss (yellow)
Excessive Bloodloss (yellow) ¥100
**Contract** - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token.When this hits a hero, banish the top card of their deck. If it's red, repeat this process once.
Duty Bound Blitz (yellow) (Rainbow Foil)
Duty Bound Blitz (yellow) (Rainbow Foil) ¥100
Play this only if a yellow card has been put into your soul this turn.**Go again**
Drag Down (red) (Rainbow Foil)
Drag Down (red) (Rainbow Foil) ¥100
When this defends an attack, it gets -3{p}.
Distant Rumbling (red) (Rainbow Foil)
Distant Rumbling (red) (Rainbow Foil) ¥100
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create 3 Seismic Surge tokens.
Display of Craftsmanship (red) (Rainbow Foil)
Display of Craftsmanship (red) (Rainbow Foil) ¥100
Target weapon attack gets +4{p}. If the weapon has been sharpened this turn, put a +1{p} counter on it.
Cut n' Carve (blue) (Rainbow Foil)
Cut n' Carve (blue) (Rainbow Foil) ¥100
**Sharpen** target sword you control.If it has 3 or more +1{p} counters, its next attack this turn gets **dominate**.**Go again**
Courageous Crossing (Rainbow Foil)
Courageous Crossing (Rainbow Foil) ¥100
Create a Courage token under target hero's control.**Go again**When this defends an attack with {p} greater than its base, remove a +1{p} counter from target permanent.
Conquer the Icy Terrain (red)
Conquer the Icy Terrain (red) ¥100
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Cloud Cover (red)
Cloud Cover (red) ¥100
The next time you would be dealt damage this turn, prevent 3 of that damage.
mBrio Base Vizier
mBrio Base Vizier ¥100
If you would be dealt arcane damage, you may remove a steam counter from a Hyper Driver you control to prevent 1 of that damage.**Arcane Barrier 1**
Trench of Watery Depths (Cold Foil)
Trench of Watery Depths (Cold Foil) ¥1,100
When this defends, you may pitch a blue card from your graveyard.**Blade Break**
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