Pound Town (Red)
Pound Town (Red)
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create a Might token.
¥100
Pack Hunt (Yellow)
Pack Hunt (Yellow)
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
¥100
Lead with Power (Yellow)
Lead with Power (Yellow)
Your next Brute or Guardian attack this turn gets +2{p}. Create a Might token. Go again
¥100
Lead with Power (Blue)
Lead with Power (Blue)
Your next Brute or Guardian attack this turn gets +1{p}. Create a Might token. Go again
¥100
Face Adversity
Face Adversity
This may only defend an attack if the attack's controller has drawn a card this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
Beckon Applause
Beckon Applause
If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
¥100
Beast Mode (Yellow)
Beast Mode (Yellow)
If you've intimidated this turn, this gets +2{p}.
¥100
Lay Down the Law
Lay Down the Law
Tower - If this has 13 or more attck, non-equipment cards get -1 defense while defending this.
¥100
Vigorous Windup (Yellow)
Vigorous Windup (Yellow)
Instant -- Discard this: Create a Vigor token.
¥100
Vigorous Engagement (Yellow)
Vigorous Engagement (Yellow)
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create a Vigor token.
¥100
Vigorous Engagement (Blue)
Vigorous Engagement (Blue)
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create a Vigor token.
¥100
Rising Power (Yellow)
Rising Power (Yellow)
If you've drawn a card this turn, this gets +1{p}.
¥100
Rising Power (Red)
Rising Power (Red)
If you've drawn a card this turn, this gets +1{p}.
¥100
Raw Meat
Raw Meat
If you control an Agility token, this gets +1{d}. If you control a Might token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
¥100
Overcome Adversity
Overcome Adversity
This may only defend an attack if the attack's controller has destroyed an Agility token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
Embrace Adversity
Embrace Adversity
This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
Confront Adversity
Confront Adversity
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
Stacked in Your Favor (Yellow)
Stacked in Your Favor (Yellow)
Go again Your attack action cards get +2{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
¥100
Over the Top (Yellow)
Over the Top (Yellow)
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
¥100
Rising Speed (Red)
Rising Speed (Red)
If you've drawn a card this turn, this gets go again.
¥100