Harmony of the Hunt (Yellow)
Harmony of the Hunt (Yellow)
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
¥100
First Tenet of Chi: Wind
First Tenet of Chi: Wind
The next blue action card you play this turn gets go again. Go again
¥100
Bonds of Memory (Red)
Bonds of Memory (Red)
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
¥100
Wide Blue Yonder
Wide Blue Yonder
Target attack gets +1{p} for each blue card you've pitched this turn.
¥100
Tide Chakra (Red)
Tide Chakra (Red)
Target Assassin or Mystic attack action card gets +3{p}. If you've transcended this turn, instead it gets +5{p}.
¥100
Sold out
Mistcloak Gully // Inner Chi (Cold Foil)
Mistcloak Gully // Inner Chi (Cold Foil)
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
¥8,900
Venomous Bite (Blue)
Venomous Bite (Blue)
Target Assassin or Mystic attack action card gets +1{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
¥100
Skybody Keikoi
Skybody Keikoi
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
¥100
Hiss (Yellow)
Hiss (Yellow)
Target Assassin or Mystic attack action card gets +2{p}. If you've pitched a blue card this turn, create a Slither in your hand.
¥100
Haze Shelter (Blue)
Haze Shelter (Blue)
Ward X, where X is 2 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
¥100
Qi Unleashed (Red)
Qi Unleashed (Red)
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
¥100
Moon Chakra (Yellow)
Moon Chakra (Yellow)
The next time you would be dealt damage this turn, prevent 2 of that damage. If you've transcended this turn, instead prevent 4.
¥100
Emissary of Wind
Emissary of Wind
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again.
¥100
Water the Seeds (Blue)
Water the Seeds (Blue)
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
¥100
Untamed (Yellow)
Untamed (Yellow)
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
¥100
Single Minded Determination (Blue)
Single Minded Determination (Blue)
When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
¥100
Mind's Desire (Red)
Mind's Desire (Red)
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{g}.
¥100
Impulsive Desire (Red)
Impulsive Desire (Red)
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
¥100
Haze Shelter (Yellow)
Haze Shelter (Yellow)
Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
¥100
First Tenet of Chi: Tide
First Tenet of Chi: Tide
Your next blue attack this turn gets +2{p}. Go again
¥100