Wrecker Romp (Yellow) (Promo)
Wrecker Romp (Yellow) (Promo) ¥2,000
As an additional cost to play Wrecker Romp, discard a random card.
Wrecker Romp (Red) (Promo)
Wrecker Romp (Red) (Promo) ¥2,000
As an additional cost to play Wrecker Romp, discard a random card.
Nuu, Alluring Desire (Promo)
Nuu, Alluring Desire (Promo) ¥4,100
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this." Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
Kassai of the Golden Sands (Promo)
Kassai of the Golden Sands (Promo) ¥3,600
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Even Bigger Than That! (Yellow) (Promo)
Even Bigger Than That! (Yellow) (Promo) ¥3,100
Play Even Bigger Than That! only if you've dealt {p} damage this turn. Opt 2, then reveal the top card of your deck. If it has {p} greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card.
Jack-o'-lantern (Blue) (Promo)
Jack-o'-lantern (Blue) (Promo) ¥300
Banish the top card of your deck. If it's blue, create a Runechant token. Go again
Jack-o'-lantern (Yellow) (Promo)
Jack-o'-lantern (Yellow) (Promo) ¥300
Banish the top card of your deck. If it's yellow, create a Runechant token. Go again
Jack-o'-lantern (Red) (Promo)
Jack-o'-lantern (Red) (Promo) ¥1,200
Banish the top card of your deck. If it's red, create a Runechant token. Go again
Hearty Block (Promo)
Hearty Block (Promo) ¥300
When this defends, if you control a Vigor token, gain 1{g}.
Run into Trouble (Promo)
Run into Trouble (Promo) ¥200
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Goblet of Bloodrun Wine (Promo)
Goblet of Bloodrun Wine (Promo) ¥700
Create an Agility and a Vigor token. Go again
Heavy Artillery (Yellow) (Promo)
Heavy Artillery (Yellow) (Promo) ¥200
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Banneret of Vigor (Promo)
Banneret of Vigor (Promo) ¥300
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.
Herald of Tenacity (Blue) (Promo)
Herald of Tenacity (Blue) (Promo) ¥500
When this hits, put it into your hero's soul. Dominate. Phantasm
Herald of Tenacity (Yellow) (Promo)
Herald of Tenacity (Yellow) (Promo) ¥500
When this hits, put it into your hero's soul. Dominate. Phantasm
Lace with Frailty (Red) (Promo)
Lace with Frailty (Red) (Promo) ¥900
Your next arrow attack this turn gains +3{p} and "When this hits a hero, create an Inertia token under their control." Go again
Lace with Inertia (Red) (Promo)
Lace with Inertia (Red) (Promo) ¥700
Your next arrow attack this turn gains +3{p} and "When this hits a hero, create a Frailty token under their control." Go again
Hemorrhage Bore (Blue) (Promo)
Hemorrhage Bore (Blue) (Promo) ¥200
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Hemorrhage Bore (Yellow) (Promo)
Hemorrhage Bore (Yellow) (Promo) ¥200
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Blessing of Aether (Red) (Promo)
Blessing of Aether (Red) (Promo) ¥400
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
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