Trip the Light Fantastic (Red)
Trip the Light Fantastic (Red) ¥100
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Strong Yield (Red)
Strong Yield (Red) ¥100
Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +3{p}.
Sigil of Deadwood
Sigil of Deadwood ¥100
Go again At the beginning of your action phase, destroy this. When this leaves the arena, create a Runechant token.
Runerager Swarm (Yellow)
Runerager Swarm (Yellow) ¥100
If you've played or created an aura this turn, this gets go again.
Perennial Aetherbloom (Red)
Perennial Aetherbloom (Red) ¥100
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, put it on the bottom of its owner's deck.
Perennial Aetherbloom (Blue)
Perennial Aetherbloom (Blue) ¥100
Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, put it on the bottom of its owner's deck.
Meat and Greet (Blue)
Meat and Greet (Blue) ¥100
When this hits, create a Runechant token. If you've dealt arcane damage to an opposing hero this turn, this gets go again.
Hit the High Notes (Blue)
Hit the High Notes (Blue) ¥100
If you've played or created an aura this turn, this gets +2{p}.
Heaven's Claws (Red)
Heaven's Claws (Red) ¥100
Harvest Season (Blue)
Harvest Season (Blue) ¥100
Go again At the beginning of your action phase, destroy this, then gain 1{g}.
Fyendal's Fighting Spirit (Blue)
Fyendal's Fighting Spirit (Blue) ¥100
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.
Four Finger Gloves
Four Finger Gloves from ¥100
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Deadwood Dirge (Blue)
Deadwood Dirge (Blue) ¥100
Destroy an aura you control. If you do, create a Runechant token. Go again
Blossoming Decay (Yellow)
Blossoming Decay (Yellow) ¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{g}.
Arcane Twining (Yellow)
Arcane Twining (Yellow) ¥100
Deal 2 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Arcane Polarity (Yellow)
Arcane Polarity (Yellow) ¥100
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 3{g}.
Vantage Point (Blue)
Vantage Point (Blue) ¥100
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Sigil of the Arknight
Sigil of the Arknight ¥100
Go again At the beginning of your action phase, destroy this. When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
Save the Thought (Yellow)
Save the Thought (Yellow) ¥100
Shuffle up to 2 non-attack action cards from your graveyard into your deck. Create a Ponder token.
Pop the Bubble (Yellow)
Pop the Bubble (Yellow) ¥100
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage to a hero, destroy an aura permanent they control.
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