Open the Flood Gates (Red)
Open the Flood Gates (Red) ¥100
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, draw 2 cards.
Hit the High Notes (Red)
Hit the High Notes (Red) ¥100
If you've played or created an aura this turn, this gets +2{p}.
Fyendal's Fighting Spirit (Blue)
Fyendal's Fighting Spirit (Blue) ¥100
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.
Autumn's Touch (Red)
Autumn's Touch (Red) ¥100
Vantage Point (Red)
Vantage Point (Red) ¥100
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Pop the Bubble (Red)
Pop the Bubble (Red) ¥100
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage to a hero, destroy an aura permanent they control.
Hand Behind the Pen
Hand Behind the Pen ¥100
When this hits a hero, turn a card in their arsenal face-up, then banish a non-attack action card from their arsenal.
Arcanite Fortress - Extended Art Cold Foil
Arcanite Fortress - Extended Art Cold Foil from ¥12,600
This card's {d} is equal to the number of equipment you control with Arcanite in their name. Spellvoid X, where X is the number of equipment you control with Arcanite in their name. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Sigil of Earth
Sigil of Earth ¥100
Go again At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Earth token.
Lightning Surge (Red)
Lightning Surge (Red) ¥100
If this was played from arsenal, it gets go again.
Exploding Aether (Red)
Exploding Aether (Red) ¥100
Amp 3 (The next time you would deal arcane damage this turn, instead deal that much plus 3.) Go again
Chorus of the Amphitheater (Blue)
Chorus of the Amphitheater (Blue) ¥100
Deal 2 arcane damage to any target. Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.
Sigil of the Arknight - Marvel
Sigil of the Arknight - Marvel ¥3,300
Go again At the beginning of your action phase, destroy this. When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
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Sigil of Lightning - Marvel
Sigil of Lightning - Marvel from ¥10,800
At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Lightning token.
Sigil of Earth - Marvel
Sigil of Earth - Marvel ¥4,500
Go again At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Earth token.
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Sigil of Cycles - Marvel
Sigil of Cycles - Marvel ¥4,500
Go again At the beginning of your action phase, destroy this. When this leaves the arena, discard a card then draw a card.
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Sigil of Conductivity - Marvel
Sigil of Conductivity - Marvel from ¥10,500
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.) When this leaves the arena, create an Embodiment of Lightning token.
Hocus Pocus (Red)
Hocus Pocus (Red) ¥100
When this attacks, create a Runechant token.
Deadwood Dirge (Yellow)
Deadwood Dirge (Yellow) ¥100
Destroy an aura you control. If you do, create 2 Runechant tokens. Go again
Cadaverous Tilling (Yellow)
Cadaverous Tilling (Yellow) ¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
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